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8 changed files with 217 additions and 146 deletions

3
.gitignore vendored
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*.mpq
.ccls-cache
asset asset
imgui.ini imgui.ini
*.mpq

27
LICENSE
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@ -1,21 +1,18 @@
MIT License Copyright 2018-2019 Alex Yatskov
Copyright (c) 2018 Alex Yatskov Permission is hereby granted, free of charge, to any person obtaining a copy of
this software and associated documentation files (the "Software"), to deal in
Permission is hereby granted, free of charge, to any person obtaining a copy the Software without restriction, including without limitation the rights to
of this software and associated documentation files (the "Software"), to deal use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
in the Software without restriction, including without limitation the rights the Software, and to permit persons to whom the Software is furnished to do so,
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell subject to the following conditions:
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software. copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
SOFTWARE.

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@ -1,55 +1,55 @@
# Lazarus # # Lazarus
The Lazarus project aims to preserve [Diablo II](https://en.wikipedia.org/wiki/Diablo_II) by reimplementing the game The Lazarus project aims to preserve [Diablo II](https://en.wikipedia.org/wiki/Diablo_II) by reimplementing the game
engine in the Go programming language. Lazarus is a drop-in replacement for the original game executable; the user is engine in the Go programming language. Lazarus is a drop-in replacement for the original game executable; the user is
responsible for supplying the game assets (namely the MPQ files) from the official game media. responsible for supplying the game assets (namely the MPQ files) from the official game media.
![](https://foosoft.net/projects/lazarus/img/viewer.png) ![](img/viewer.png)
## Building ## ## Building
It is not currently possible to use `go get` to install all of the packages in the project in one step; some assembly is It is not currently possible to use `go get` to install all of the packages in the project in one step; some assembly is
required. Follow the instructions below to set up a build environment from a fresh install of your 64-bit operating required. Follow the instructions below to set up a build environment from a fresh install of your 64-bit operating
system of choice. system of choice.
### Linux ### ### Linux
Lazarus is primarily being developed on Fedora, but the required package names are also provided for Ubuntu. Lazarus is primarily being developed on Fedora, but the required package names are also provided for Ubuntu.
1. Install the required packages (for [Fedora](https://getfedora.org/) users): 1. Install the required packages (for [Fedora](https://getfedora.org/) users):
``` ```
# sudo dnf install golang gcc-c++ cmake make git SDL2-devel mesa-libGL-devel zlib-devel bzip2-devel sudo dnf install golang gcc-c++ cmake make git SDL2-devel mesa-libGL-devel zlib-devel bzip2-devel
``` ```
Install the required packages (for [Ubuntu](https://www.ubuntu.com/) users): Install the required packages (for [Ubuntu](https://www.ubuntu.com/) users):
``` ```
# sudo apt-get install golang g++ cmake make git libsdl2-dev libgl1-mesa-dev zlib1g-dev libbz2-dev sudo apt-get install golang g++ cmake make git libsdl2-dev libgl1-mesa-dev zlib1g-dev libbz2-dev
``` ```
2. Build the [Dear ImGui](https://github.com/ocornut/imgui) wrapper package: 2. Build the [Dear ImGui](https://github.com/ocornut/imgui) wrapper package:
``` ```
$ go get github.com/FooSoft/lazarus/platform/imgui go get github.com/FooSoft/lazarus/platform/imgui
``` ```
Go will fetch the code, but Cgo will fail to link the [cimgui](https://github.com/cimgui/cimgui) wrapper; Go will fetch the code, but Cgo will fail to link the [cimgui](https://github.com/cimgui/cimgui) wrapper;
we need to configure and build it: we need to configure and build it:
``` ```
$ cd $GOPATH/src/github.com/FooSoft/lazarus/platform/imgui/cimgui cd $GOPATH/src/github.com/FooSoft/lazarus/platform/imgui/cimgui
$ cmake -DIMGUI_STATIC="yes" . cmake -DIMGUI_STATIC="yes" .
$ make make
``` ```
You should now have a `cimgui.a` statically linked library in the `cimgui` directory. You should now have a `cimgui.a` statically linked library in the `cimgui` directory.
3. Build the [StormLib](http://zezula.net/en/mpq/stormlib.html) wrapper package: 3. Build the [StormLib](http://zezula.net/en/mpq/stormlib.html) wrapper package:
``` ```
$ go get github.com/FooSoft/lazarus/formats/mpq go get github.com/FooSoft/lazarus/formats/mpq
``` ```
Go will fetch the code, but Cgo will fail to link the StormLib wrapper; Go will fetch the code, but Cgo will fail to link the StormLib wrapper;
we need to configure and build it: we need to configure and build it:
``` ```
$ cd $GOPATH/src/github.com/FooSoft/lazarus/formats/mpq/stormlib cd $GOPATH/src/github.com/FooSoft/lazarus/formats/mpq/stormlib
$ cmake . cmake .
$ make make
``` ```
You should now have a `libstorm.a` statically linked library in the `stormlib` directory. You should now have a `libstorm.a` statically linked library in the `stormlib` directory.
### Windows ### ### Windows
Lazarus is only tested on Windows 10, but should in theory run on anything newer than Windows XP. Lazarus is only tested on Windows 10, but should in theory run on anything newer than Windows XP.
@ -57,47 +57,47 @@ Lazarus is only tested on Windows 10, but should in theory run on anything newer
2. Download and the latest 64-bit EXE installer for MSYS2 from the [official homepage](https://www.msys2.org/); install to the default directory. 2. Download and the latest 64-bit EXE installer for MSYS2 from the [official homepage](https://www.msys2.org/); install to the default directory.
3. Install the required packages (using the MSYS MinGW terminal): 3. Install the required packages (using the MSYS MinGW terminal):
``` ```
$ pacman -S mingw-w64-x86_64-gcc cmake make git mingw-w64-x86_64-SDL2 zlib-devel libbz2-devel pacman -S mingw-w64-x86_64-gcc cmake make git mingw-w64-x86_64-SDL2 zlib-devel libbz2-devel
``` ```
4. Add `C:\msys64\usr\bin` and `C:\msys64\mingw64\bin` to your system's `PATH` environment variable. 4. Add `C:\msys64\usr\bin` and `C:\msys64\mingw64\bin` to your system's `PATH` environment variable.
5. Build the [Dear ImGui](https://github.com/ocornut/imgui) wrapper package (using the system command prompt): 5. Build the [Dear ImGui](https://github.com/ocornut/imgui) wrapper package (using the system command prompt):
``` ```
$ go get github.com/FooSoft/lazarus/platform/imgui go get github.com/FooSoft/lazarus/platform/imgui
``` ```
Go will fetch the code, but Cgo will fail to link the [cimgui](https://github.com/cimgui/cimgui) wrapper; Go will fetch the code, but Cgo will fail to link the [cimgui](https://github.com/cimgui/cimgui) wrapper;
we need to configure and build it: we need to configure and build it:
``` ```
$ cd %GOPATH%/src/github.com/FooSoft/lazarus/platform/imgui/cimgui cd %GOPATH%/src/github.com/FooSoft/lazarus/platform/imgui/cimgui
$ cmake -DIMGUI_STATIC="yes" . cmake -DIMGUI_STATIC="yes" .
$ make make
``` ```
You should now have a `cimgui.a` statically linked library in the `cimgui` directory. You should now have a `cimgui.a` statically linked library in the `cimgui` directory.
6. Build the [StormLib](http://zezula.net/en/mpq/stormlib.html) wrapper package (using the system command prompt): 6. Build the [StormLib](http://zezula.net/en/mpq/stormlib.html) wrapper package (using the system command prompt):
``` ```
$ go get github.com/FooSoft/lazarus/formats/mpq go get github.com/FooSoft/lazarus/formats/mpq
``` ```
Go will fetch the code, but Cgo will fail to link the StormLib wrapper; Go will fetch the code, but Cgo will fail to link the StormLib wrapper;
we need to configure and build it: we need to configure and build it:
``` ```
$ cd %GOPATH%/src/github.com/FooSoft/lazarus/formats/mpq/stormlib cd %GOPATH%/src/github.com/FooSoft/lazarus/formats/mpq/stormlib
$ cmake . cmake .
$ make make
``` ```
You should now have a `libstorm.a` statically linked library in the `stormlib` directory. You should now have a `libstorm.a` statically linked library in the `stormlib` directory.
## Tools ## ## Tools
This project includes several tools which are used to demonstrate the capabilities of the engine as well as manipulate This project includes several tools which are used to demonstrate the capabilities of the engine as well as manipulate
game data for debugging purposes. Make sure to perform the setup steps outlined in the "Building" section before game data for debugging purposes. Make sure to perform the setup steps outlined in the "Building" section before
installing these packages. installing these packages.
### `dc6` ### ### `dc6`
Converts the frames of one or more DC6 animations to PNG files, using the provided palette file. Converts the frames of one or more DC6 animations to PNG files, using the provided palette file.
* Installation: * Installation:
``` ```
$ go get github.com/FooSoft/lazarus/tools/dc6 go get github.com/FooSoft/lazarus/tools/dc6
``` ```
* Usage: * Usage:
``` ```
@ -108,13 +108,13 @@ Converts the frames of one or more DC6 animations to PNG files, using the provid
target directory (default ".") target directory (default ".")
``` ```
### `mpq` ### ### `mpq`
Extracts the contents of one or more MPQ archives to a target directory, using an optional filter. Extracts the contents of one or more MPQ archives to a target directory, using an optional filter.
* Installation: * Installation:
``` ```
$ go get github.com/FooSoft/lazarus/tools/mpq go get github.com/FooSoft/lazarus/tools/mpq
``` ```
* Usage: * Usage:
``` ```
@ -127,14 +127,14 @@ Extracts the contents of one or more MPQ archives to a target directory, using a
target directory (default ".") target directory (default ".")
``` ```
### `viewer` ### ### `viewer`
Displays the frames of DC6 animation files, using the provided palette file. A grayscale fallback palette is used if no Displays the frames of DC6 animation files, using the provided palette file. A grayscale fallback palette is used if no
palette is provided on the command line. palette is provided on the command line.
* Installation: * Installation:
``` ```
$ go get github.com/FooSoft/lazarus/tools/viewer go get github.com/FooSoft/lazarus/tools/viewer
``` ```
* Usage: * Usage:
``` ```
@ -144,22 +144,3 @@ palette is provided on the command line.
-palette string -palette string
path to palette file path to palette file
``` ```
## License ##
Permission is hereby granted, free of charge, to any person obtaining a copy of
this software and associated documentation files (the "Software"), to deal in
the Software without restriction, including without limitation the rights to
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
the Software, and to permit persons to whom the Software is furnished to do so,
subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

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@ -8,7 +8,7 @@ import (
type Sprite struct { type Sprite struct {
} }
type bounds struct { type box struct {
x1 int x1 int
y1 int y1 int
x2 int x2 int

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@ -2,6 +2,7 @@ package dcc
import ( import (
"io" "io"
"log"
"github.com/FooSoft/lazarus/streaming" "github.com/FooSoft/lazarus/streaming"
) )
@ -19,13 +20,7 @@ type directionHeader struct {
CodedBytesBits uint8 CodedBytesBits uint8
} }
type direction struct { func readDirectionHeader(bitReader *streaming.BitReader) (*directionHeader, error) {
header directionHeader
frames []frame
bounds bounds
}
func readDirectionHeader(bitReader *streaming.BitReader) directionHeader {
var dirHead directionHeader var dirHead directionHeader
dirHead.CodedSize = uint32(bitReader.ReadUint(32)) dirHead.CodedSize = uint32(bitReader.ReadUint(32))
@ -39,73 +34,57 @@ func readDirectionHeader(bitReader *streaming.BitReader) directionHeader {
dirHead.OptionalBytesBits = uint8(bitReader.ReadUint(4)) dirHead.OptionalBytesBits = uint8(bitReader.ReadUint(4))
dirHead.CodedBytesBits = uint8(bitReader.ReadUint(4)) dirHead.CodedBytesBits = uint8(bitReader.ReadUint(4))
return dirHead if err := bitReader.Error(); err != nil {
return nil, err
}
return &dirHead, nil
} }
func readDirection(reader io.ReadSeeker, fileHead fileHeader) (*direction, error) { func readDirection(reader io.ReadSeeker, fileHead fileHeader) (*direction, error) {
bitReader := streaming.NewBitReader(reader) bitReader := streaming.NewBitReader(reader)
dirHead := readDirectionHeader(bitReader) dirHead, err := readDirectionHeader(bitReader)
if err := bitReader.Error(); err != nil {
return nil, err
}
frameHeads, err := readFrameHeaders(bitReader, fileHead, dirHead)
if err != nil { if err != nil {
return nil, err return nil, err
} }
var dirData direction frameHeads, dirBounds, err := readFrameHeaders(bitReader, fileHead, *dirHead)
for i, frameHead := range frameHeads { if err != nil {
frameData := frame{ return nil, err
header: frameHead, }
bounds: bounds{
x1: int(frameHead.OffsetX),
y1: int(frameHead.OffsetY) - int(frameHead.Height) + 1,
x2: int(frameHead.OffsetX) + int(frameHead.Width),
y2: int(frameHead.OffsetY) + 1,
},
}
dirData.frames = append(dirData.frames, frameData) dirData := direction{bounds: dirBounds}
for _, frameHead := range frameHeads {
if i == 0 { dirData.frames = append(dirData.frames, newFrame(frameHead, dirBounds))
dirData.bounds = frameData.bounds
} else {
if dirData.bounds.x1 > frameData.bounds.x1 {
dirData.bounds.x1 = frameData.bounds.x1
}
if dirData.bounds.y1 > frameData.bounds.y1 {
dirData.bounds.y1 = frameData.bounds.y1
}
if dirData.bounds.x2 < frameData.bounds.x2 {
dirData.bounds.x2 = frameData.bounds.x2
}
if dirData.bounds.y2 < frameData.bounds.y2 {
dirData.bounds.y2 = frameData.bounds.y2
}
}
} }
var entries []pixelBufferEntry var entries []pixelBufferEntry
entries, err = decodeDirectionStage1(bitReader, &dirData, entries) entries, err = dirData.decodeStage1(bitReader, entries)
if err != nil { if err != nil {
return nil, err return nil, err
} }
entries, err = decodeDirectionStage2(bitReader, &dirData, entries) entries, err = dirData.decodeStage2(bitReader, entries)
if err != nil { if err != nil {
return nil, err return nil, err
} }
log.Println(dirData.bounds)
return &dirData, nil return &dirData, nil
} }
func decodeDirectionStage1(bitReader *streaming.BitReader, dirData *direction, entries []pixelBufferEntry) ([]pixelBufferEntry, error) { type direction struct {
header directionHeader
frames []frame
bounds box
}
func (d *direction) decodeStage1(bitReader *streaming.BitReader, entries []pixelBufferEntry) ([]pixelBufferEntry, error) {
return nil, nil return nil, nil
} }
func decodeDirectionStage2(bitReader *streaming.BitReader, dirData *direction, entries []pixelBufferEntry) ([]pixelBufferEntry, error) { func (d *direction) decodeStage2(bitReader *streaming.BitReader, entries []pixelBufferEntry) ([]pixelBufferEntry, error) {
return nil, nil return nil, nil
} }

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@ -17,12 +17,7 @@ type frameHeader struct {
FrameBottomUp bool FrameBottomUp bool
} }
type frame struct { func readFrameHeader(bitReader *streaming.BitReader, dirHead directionHeader) (*frameHeader, error) {
header frameHeader
bounds bounds
}
func readFrameHeader(bitReader *streaming.BitReader, dirHead directionHeader) frameHeader {
var frameHead frameHeader var frameHead frameHeader
frameHead.Variable0 = uint32(bitReader.ReadUintPacked(int(dirHead.Variable0Bits))) frameHead.Variable0 = uint32(bitReader.ReadUintPacked(int(dirHead.Variable0Bits)))
@ -34,31 +29,149 @@ func readFrameHeader(bitReader *streaming.BitReader, dirHead directionHeader) fr
frameHead.CodedBytes = uint32(bitReader.ReadUintPacked(int(dirHead.CodedBytesBits))) frameHead.CodedBytes = uint32(bitReader.ReadUintPacked(int(dirHead.CodedBytesBits)))
frameHead.FrameBottomUp = bitReader.ReadBool() frameHead.FrameBottomUp = bitReader.ReadBool()
return frameHead if err := bitReader.Error(); err != nil {
} return nil, err
func readFrameHeaders(bitReader *streaming.BitReader, fileHead fileHeader, dirHead directionHeader) ([]frameHeader, error) {
var frameHeads []frameHeader
for i := 0; i < int(fileHead.FramesPerDir); i++ {
frameHead := readFrameHeader(bitReader, dirHead)
if err := bitReader.Error(); err != nil {
return nil, err
}
if frameHead.OptionalBytes != 0 {
return nil, errors.New("optional frame data not supported")
}
if frameHead.FrameBottomUp {
return nil, errors.New("bottom-up frames are not supported")
}
if frameHead.Width == 0 || frameHead.Height == 0 {
return nil, errors.New("invalid frame dimensions")
}
frameHeads = append(frameHeads, frameHead)
} }
return frameHeads, nil if frameHead.OptionalBytes != 0 {
return nil, errors.New("optional frame data not supported")
}
if frameHead.FrameBottomUp {
return nil, errors.New("bottom-up frames are not supported")
}
if frameHead.Width == 0 || frameHead.Height == 0 {
return nil, errors.New("invalid frame dimensions")
}
return &frameHead, nil
}
func (h *frameHeader) bounds() box {
return box{
x1: int(h.OffsetX),
y1: int(h.OffsetY) - int(h.Height) + 1,
x2: int(h.OffsetX) + int(h.Width),
y2: int(h.OffsetY) + 1,
}
}
func readFrameHeaders(bitReader *streaming.BitReader, fileHead fileHeader, dirHead directionHeader) ([]frameHeader, box, error) {
var (
frameHeads []frameHeader
boundsAll box
)
for i := 0; i < int(fileHead.FramesPerDir); i++ {
frameHead, err := readFrameHeader(bitReader, dirHead)
if err != nil {
return nil, box{}, err
}
bounds := frameHead.bounds()
if i == 0 {
boundsAll = bounds
} else {
if boundsAll.x1 > bounds.x1 {
boundsAll.x1 = bounds.x1
}
if boundsAll.y1 > bounds.y1 {
boundsAll.y1 = bounds.y1
}
if boundsAll.x2 < bounds.x2 {
boundsAll.x2 = bounds.x2
}
if boundsAll.y2 < bounds.y2 {
boundsAll.y2 = bounds.y2
}
}
frameHeads = append(frameHeads, *frameHead)
}
return frameHeads, boundsAll, nil
}
type frame struct {
header frameHeader
nbCellsX int
nbCellsY int
dirOffsetX int
dirOffsetY int
cellSameAsPrevious []bool
cellWidths []int
cellHeights []int
data []byte
}
func newFrame(frameHead frameHeader, dirBounds box) frame {
frameBounds := frameHead.bounds()
frameData := frame{
header: frameHead,
dirOffsetX: frameBounds.x1 - dirBounds.x1,
dirOffsetY: frameBounds.y1 - dirBounds.y1,
}
widthFirstColumn := 4 - frameData.dirOffsetX%4
frameWidth := frameBounds.x2 - frameBounds.x1
if frameWidth-widthFirstColumn <= 1 {
frameData.nbCellsX = 1
} else {
temp := frameWidth - widthFirstColumn - 1
frameData.nbCellsX = 2 + temp/4
if temp%4 == 0 {
frameData.nbCellsX--
}
}
heightFirstRow := 4 - frameData.dirOffsetY%4
frameHeight := frameBounds.y2 - frameBounds.y1
if frameHeight-heightFirstRow <= 1 {
frameData.nbCellsY = 1
} else {
temp := frameHeight - heightFirstRow - 1
frameData.nbCellsY = 2 + temp/4
if temp%4 == 0 {
frameData.nbCellsY--
}
}
frameData.cellWidths = make([]int, frameData.nbCellsX)
for i := range frameData.cellWidths {
frameData.cellWidths[i] = 4
}
if frameData.nbCellsX == 1 {
frameData.cellWidths[0] = frameWidth
} else {
frameData.cellWidths[0] = widthFirstColumn
nbColumnsExcludingFirstAndLast := frameData.nbCellsX - 2
widthExcludingFirstAndLastColumns := 4 * nbColumnsExcludingFirstAndLast
frameData.cellWidths[frameData.nbCellsX-1] = frameWidth - (widthFirstColumn + widthExcludingFirstAndLastColumns)
}
frameData.cellHeights = make([]int, frameData.nbCellsY)
for i := range frameData.cellHeights {
frameData.cellHeights[i] = 4
}
if frameData.nbCellsY == 1 {
frameData.cellHeights[0] = frameHeight
} else {
frameData.cellHeights[0] = heightFirstRow
nbRowsExcludingFirstAndLast := frameData.nbCellsY - 2
heightExcludingFirstAndLastRows := 4 * nbRowsExcludingFirstAndLast
frameData.cellHeights[frameData.nbCellsY-1] = frameHeight - (heightFirstRow + heightExcludingFirstAndLastRows)
}
frameData.cellSameAsPrevious = make([]bool, frameData.nbCellsX*frameData.nbCellsY)
frameData.data = make([]byte, frameWidth*frameHeight)
return frameData
} }

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@ -44,7 +44,7 @@ func FileMountArchive(mountPath, archivePath string) error {
func FileUnmountArchive(mountPath string) error { func FileUnmountArchive(mountPath string) error {
archive, ok := fileState.mountPoints[mountPath] archive, ok := fileState.mountPoints[mountPath]
if !ok { if !ok {
return errors.New("file archive is nout mounted") return errors.New("file archive is not mounted")
} }
var paths []string var paths []string