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# Lazarus #
<!-- +++
Area = "projects"
GitHub = "lazarus"
Layout = "page"
Tags = ["lazarus", "golang", "cpp", "games", "msys2", "diablo", "imgui", "stormlib", "mit license"]
Title = "Lazarus"
Description = "Modern reimplementation of the Diablo 2 engine."
Collection = "ProjectsAbandoned"
+++ -->
# Lazarus
The Lazarus project aims to preserve [Diablo II](https://en.wikipedia.org/wiki/Diablo_II) by reimplementing the game
engine in the Go programming language. Lazarus is a drop-in replacement for the original game executable; the user is
responsible for supplying the game assets (namely the MPQ files) from the official game media.
![](https://foosoft.net/projects/lazarus/img/viewer.png)
![](img/viewer.png)
## Building ##
## Building
It is not currently possible to use `go get` to install all of the packages in the project in one step; some assembly is
required. Follow the instructions below to set up a build environment from a fresh install of your 64-bit operating
system of choice.
### Linux ###
### Linux
Lazarus is primarily being developed on Fedora, but the required package names are also provided for Ubuntu.
@ -49,7 +59,7 @@ Lazarus is primarily being developed on Fedora, but the required package names a
```
You should now have a `libstorm.a` statically linked library in the `stormlib` directory.
### Windows ###
### Windows
Lazarus is only tested on Windows 10, but should in theory run on anything newer than Windows XP.
@ -85,13 +95,13 @@ Lazarus is only tested on Windows 10, but should in theory run on anything newer
```
You should now have a `libstorm.a` statically linked library in the `stormlib` directory.
## Tools ##
## Tools
This project includes several tools which are used to demonstrate the capabilities of the engine as well as manipulate
game data for debugging purposes. Make sure to perform the setup steps outlined in the "Building" section before
installing these packages.
### `dc6` ###
### `dc6`
Converts the frames of one or more DC6 animations to PNG files, using the provided palette file.
@ -108,7 +118,7 @@ Converts the frames of one or more DC6 animations to PNG files, using the provid
target directory (default ".")
```
### `mpq` ###
### `mpq`
Extracts the contents of one or more MPQ archives to a target directory, using an optional filter.
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target directory (default ".")
```
### `viewer` ###
### `viewer`
Displays the frames of DC6 animation files, using the provided palette file. A grayscale fallback palette is used if no
palette is provided on the command line.

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