Polish
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a4f7d90061
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42
tetris.py
42
tetris.py
@ -190,26 +190,17 @@ class Game:
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def __init__(self):
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def __init__(self):
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font_path = pygame.font.get_default_font()
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font_path = pygame.font.get_default_font()
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self.font = pygame.font.Font(font_path, 16)
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self.font = pygame.font.Font(font_path, 16)
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self.reset()
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self.new_game()
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def new_game(self):
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def new_game(self):
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border_width = 3
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self.reset()
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block_dims = 20, 20
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padding = 10
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self.board = Board((padding, padding), (10, 20), border_width, block_dims)
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self.board_prev = Board((self.board.grid_rect.right+padding, padding), (4, 4), border_width, block_dims)
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self.score_position = self.board_prev.grid_rect.left, self.board_prev.grid_rect.bottom+padding
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self.tetrad = Tetrad.random()
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self.tetrad = Tetrad.random()
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self.tetrad = self.tetrad.centered(self.board.grid_dims[0])
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self.tetrad = self.tetrad.centered(self.board.grid_dims[0])
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self.tetrad_next = Tetrad.random()
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self.tetrad_next = Tetrad.random()
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self.tetrad_preview = None
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self.tetrad_preview = None
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self.ticker = 0
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self.score = 0
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self.lines_cleared = 0
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self.active = True
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self.active = True
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@ -217,14 +208,36 @@ class Game:
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self.active = False
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self.active = False
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def reset(self):
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border_width = 3
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block_dims = 20, 20
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padding = 10
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self.board = Board((padding, padding), (10, 20), border_width, block_dims)
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self.board_prev = Board((self.board.grid_rect.right+padding, padding), (4, 4), border_width, block_dims)
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self.score_position = self.board_prev.grid_rect.left, self.board_prev.grid_rect.bottom+padding
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self.tetrad = None
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self.tetrad_next = None
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self.tetrad_preview = None
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self.ticker = 0
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self.score = 0
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self.lines_cleared = 0
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self.active = False
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def render(self, surface):
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def render(self, surface):
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self.board.render(surface)
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self.board.render(surface)
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if self.tetrad_preview is not None:
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if self.tetrad_preview is not None:
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self.board.render_tetrad(surface, self.tetrad_preview, True)
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self.board.render_tetrad(surface, self.tetrad_preview, True)
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self.board.render_tetrad(surface, self.tetrad)
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if self.tetrad is not None:
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self.board.render_tetrad(surface, self.tetrad)
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self.board_prev.render(surface)
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self.board_prev.render(surface)
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self.board_prev.render_tetrad(surface, self.tetrad_next)
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if self.tetrad_next is not None:
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self.board_prev.render_tetrad(surface, self.tetrad_next)
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self.render_stats(surface)
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self.render_stats(surface)
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@ -330,6 +343,7 @@ class Engine:
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self.game = Game()
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self.game = Game()
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self.surface = pygame.display.set_mode(resolution, pygame.DOUBLEBUF)
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self.surface = pygame.display.set_mode(resolution, pygame.DOUBLEBUF)
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pygame.display.set_caption('Tetris')
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self.ticks = pygame.time.get_ticks()
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self.ticks = pygame.time.get_ticks()
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if pygame.joystick.get_count() > 0:
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if pygame.joystick.get_count() > 0:
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@ -396,7 +410,7 @@ class Engine:
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def main():
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def main():
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engine = Engine()
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engine = Engine()
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engine.create((800, 600))
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engine.create((322, 426))
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while engine.update():
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while engine.update():
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pass
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pass
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engine.destroy()
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engine.destroy()
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