Display more scoring information

This commit is contained in:
Alex Yatskov 2014-05-19 13:45:14 +09:00
parent 80f3ebffdb
commit a4f7d90061

View File

@ -184,7 +184,7 @@ class Game:
text_bg_color = 0x000000ff
line_multipliers = [100, 300, 500, 800]
lines_per_level = 10
initial_speed = 800
base_speed = 800
speed_multiplier = 2
def __init__(self):
@ -209,7 +209,7 @@ class Game:
self.ticker = 0
self.score = 0
self.cleared_lines = 0
self.lines_cleared = 0
self.active = True
@ -226,9 +226,20 @@ class Game:
self.board_prev.render(surface)
self.board_prev.render_tetrad(surface, self.tetrad_next)
font_text = 'Lines: {0}'.format(self.cleared_lines)
font_surface = self.font.render(font_text, False, pygame.Color(self.text_color), pygame.Color(self.text_bg_color))
surface.blit(font_surface, self.score_position)
self.render_stats(surface)
def render_stats(self, surface):
text_lines = [
'Score: {0}'.format(self.score),
'Lines: {0}'.format(self.lines_cleared),
'Level: {0}'.format(self.current_level() + 1)
]
for index, text_line in enumerate(text_lines):
text_surface = self.font.render(text_line, False, pygame.Color(self.text_color), pygame.Color(self.text_bg_color))
text_position = self.score_position[0], self.score_position[1] + index*self.font.get_height()
surface.blit(text_surface, text_position)
def advance(self, elapsed):
@ -261,10 +272,10 @@ class Game:
self.board.place_tetrad(self.tetrad)
cleared_lines = self.board.settle()
if cleared_lines > 0:
self.score += (self.current_level() + 1) * self.line_multipliers[cleared_lines]
self.cleared_lines += cleared_lines
lines_cleared = self.board.settle()
if lines_cleared > 0:
self.score += (self.current_level() + 1) * self.line_multipliers[lines_cleared]
self.lines_cleared += lines_cleared
self.tetrad = self.tetrad_next.centered(self.board.grid_dims[0])
self.tetrad_next = Tetrad.random()
@ -300,13 +311,13 @@ class Game:
while self.lower_tetrad():
pass
def current_level(self):
return self.cleared_lines / self.lines_per_level
return self.lines_cleared / self.lines_per_level
def current_speed(self):
return self.initial_speed - self.current_level() * self.speed_multiplier
return self.base_speed - self.current_level() * self.speed_multiplier
#