Moving tetrad around now possible
This commit is contained in:
parent
e15acd2b3a
commit
2dc22589df
49
tetris.py
49
tetris.py
@ -27,7 +27,24 @@ class Tetrad:
|
|||||||
|
|
||||||
|
|
||||||
def layout(self):
|
def layout(self):
|
||||||
return self.block_configs[self.config][self.rotations]
|
layout = self.block_configs[self.config][self.rotation]
|
||||||
|
return map(lambda p: (self.position[0]+p[0], self.position[1]+p[1]), layout)
|
||||||
|
|
||||||
|
|
||||||
|
def moved_left(self):
|
||||||
|
return Tetrad(self.config, (self.position[0]-1, self.position[1]), self.rotation)
|
||||||
|
|
||||||
|
|
||||||
|
def moved_right(self):
|
||||||
|
return Tetrad(self.config, (self.position[0]+1, self.position[1]), self.rotation)
|
||||||
|
|
||||||
|
|
||||||
|
def moved_down(self):
|
||||||
|
return Tetrad(self.config, (self.position[0], self.position[1]+1), self.rotation)
|
||||||
|
|
||||||
|
|
||||||
|
def rotated(self):
|
||||||
|
return Tetrad(self.config, self.position, (self.rotation + 1) % self.block_rotations)
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
@ -38,7 +55,7 @@ class Tetrad:
|
|||||||
class Board:
|
class Board:
|
||||||
grid_color = pygame.Color(0xff, 0xff, 0xff, 0xff)
|
grid_color = pygame.Color(0xff, 0xff, 0xff, 0xff)
|
||||||
block_colors = [
|
block_colors = [
|
||||||
pygame.Color(0xff, 0xff, 0xff, 0xff), # White
|
pygame.Color(0x00, 0x00, 0x00, 0xff), # Black
|
||||||
pygame.Color(0x00, 0xff, 0xff, 0xff), # Cyan
|
pygame.Color(0x00, 0xff, 0xff, 0xff), # Cyan
|
||||||
pygame.Color(0x00, 0x00, 0xff, 0xff), # Blue
|
pygame.Color(0x00, 0x00, 0xff, 0xff), # Blue
|
||||||
pygame.Color(0xff, 0x80, 0x00, 0xff), # Orange
|
pygame.Color(0xff, 0x80, 0x00, 0xff), # Orange
|
||||||
@ -54,15 +71,16 @@ class Board:
|
|||||||
self.grid_border_width = grid_border_width
|
self.grid_border_width = grid_border_width
|
||||||
self.block_dims = block_dims
|
self.block_dims = block_dims
|
||||||
|
|
||||||
grid_screen_dims = grid_dims[0]*block_dims[0], grid_dims[1]*block_dims[1]
|
grid_screen_dims = grid_border_width*2+grid_dims[0]*block_dims[0], grid_border_width*2+grid_dims[1]*block_dims[1]
|
||||||
self.grid_rect = pygame.Rect(grid_position, grid_screen_dims)
|
self.grid_rect = pygame.Rect(grid_position, grid_screen_dims)
|
||||||
|
|
||||||
self.blocks = [[0]*grid_dims[1] for i in range(grid_dims[0])]
|
self.blocks = [[0]*grid_dims[1] for i in range(grid_dims[0])]
|
||||||
|
|
||||||
|
|
||||||
def render(self, surface):
|
def render(self, surface, tetrad):
|
||||||
self.render_frame(surface)
|
self.render_frame(surface)
|
||||||
self.render_blocks(surface)
|
self.render_blocks(surface)
|
||||||
|
self.render_tetrad(surface, tetrad)
|
||||||
|
|
||||||
|
|
||||||
def render_frame(self, surface):
|
def render_frame(self, surface):
|
||||||
@ -75,13 +93,21 @@ class Board:
|
|||||||
self.render_block(surface, self.blocks[x][y], (x, y))
|
self.render_block(surface, self.blocks[x][y], (x, y))
|
||||||
|
|
||||||
|
|
||||||
|
def render_tetrad(self, surface, tetrad):
|
||||||
|
for point in tetrad.layout():
|
||||||
|
self.render_block(surface, 2, point)
|
||||||
|
|
||||||
|
|
||||||
def render_block(self, surface, color, position):
|
def render_block(self, surface, color, position):
|
||||||
block_rect = self.block_screen_rect(position)
|
block_rect = self.block_screen_rect(position)
|
||||||
pygame.draw.rect(surface, self.grid_color, block_rect, 1 if color == 0 else 0)
|
pygame.draw.rect(surface, self.block_colors[color], block_rect)
|
||||||
|
|
||||||
|
|
||||||
def block_screen_rect(self, position):
|
def block_screen_rect(self, position):
|
||||||
top_left = self.grid_rect.x+self.block_dims[0]*position[0], self.grid_rect.y+self.block_dims[1]*position[1]
|
top_left = (
|
||||||
|
self.grid_border_width+self.grid_rect.x+self.block_dims[0]*position[0],
|
||||||
|
self.grid_border_width+self.grid_rect.y+self.block_dims[1]*position[1]
|
||||||
|
)
|
||||||
return pygame.Rect(top_left, self.block_dims)
|
return pygame.Rect(top_left, self.block_dims)
|
||||||
|
|
||||||
|
|
||||||
@ -92,10 +118,11 @@ class Board:
|
|||||||
class Game:
|
class Game:
|
||||||
def __init__(self):
|
def __init__(self):
|
||||||
self.board = Board((10, 10), (10, 20), 1, (20, 20))
|
self.board = Board((10, 10), (10, 20), 1, (20, 20))
|
||||||
|
self.tetrad = Tetrad()
|
||||||
|
|
||||||
|
|
||||||
def render(self, surface):
|
def render(self, surface):
|
||||||
self.board.render(surface)
|
self.board.render(surface, self.tetrad)
|
||||||
|
|
||||||
|
|
||||||
def advance(self):
|
def advance(self):
|
||||||
@ -103,19 +130,19 @@ class Game:
|
|||||||
|
|
||||||
|
|
||||||
def move_left(self):
|
def move_left(self):
|
||||||
pass
|
self.tetrad = self.tetrad.moved_left()
|
||||||
|
|
||||||
|
|
||||||
def move_right(self):
|
def move_right(self):
|
||||||
pass
|
self.tetrad = self.tetrad.moved_right()
|
||||||
|
|
||||||
|
|
||||||
def move_down(self):
|
def move_down(self):
|
||||||
pass
|
self.tetrad = self.tetrad.moved_down()
|
||||||
|
|
||||||
|
|
||||||
def rotate(self):
|
def rotate(self):
|
||||||
pass
|
self.tetrad = self.tetrad.rotated()
|
||||||
|
|
||||||
|
|
||||||
#
|
#
|
||||||
|
Loading…
Reference in New Issue
Block a user