Adding tetrad class
This commit is contained in:
parent
83142c7c16
commit
e15acd2b3a
128
tetris.py
128
tetris.py
@ -3,7 +3,52 @@
|
||||
import pygame
|
||||
|
||||
|
||||
#
|
||||
# Tetrad
|
||||
#
|
||||
|
||||
class Tetrad:
|
||||
block_rotations = 4
|
||||
block_configs = [
|
||||
[[[1, 0], [1, 1], [1, 2], [1, 3]], [[0, 1], [1, 1], [2, 1], [3, 1]], [[1, 0], [1, 1], [1, 2], [1, 3]], [[0, 1], [1, 1], [2, 1], [3, 1]]], # Shape_I
|
||||
[[[0, 1], [1, 1], [2, 1], [1, 2]], [[1, 0], [1, 1], [2, 1], [1, 2]], [[1, 0], [0, 1], [1, 1], [2, 1]], [[1, 0], [0, 1], [1, 1], [1, 2]]], # Shape T
|
||||
[[[0, 0], [0, 1], [1, 0], [1, 1]], [[0, 0], [0, 1], [1, 0], [1, 1]], [[0, 0], [0, 1], [1, 0], [1, 1]], [[0, 0], [0, 1], [1, 0], [1, 1]]], # Shape O
|
||||
[[[1, 0], [1, 1], [1, 2], [2, 2]], [[2, 0], [2, 1], [1, 1], [0, 1]], [[0, 0], [1, 0], [1, 1], [1, 2]], [[0, 1], [1, 1], [2, 1], [0, 2]]], # Shape L
|
||||
[[[1, 0], [1, 1], [1, 2], [0, 2]], [[2, 1], [2, 2], [1, 1], [0, 1]], [[1, 0], [2, 0], [1, 1], [1, 2]], [[0, 0], [1, 1], [2, 1], [0, 1]]], # Shape J
|
||||
[[[1, 1], [2, 1], [0, 2], [1, 2]], [[1, 0], [1, 1], [2, 1], [2, 2]], [[1, 1], [2, 1], [0, 2], [1, 2]], [[1, 0], [1, 1], [2, 1], [2, 2]]], # Shape S
|
||||
[[[0, 1], [1, 1], [1, 2], [2, 2]], [[1, 1], [1, 2], [2, 0], [2, 1]], [[0, 1], [1, 1], [1, 2], [2, 2]], [[1, 1], [1, 2], [2, 0], [2, 1]]] # Shape Z
|
||||
]
|
||||
|
||||
|
||||
def __init__(self, config=0, position=(0, 0), rotation=0):
|
||||
self.config = config
|
||||
self.position = position
|
||||
self.rotation = rotation
|
||||
|
||||
|
||||
def layout(self):
|
||||
return self.block_configs[self.config][self.rotations]
|
||||
|
||||
|
||||
|
||||
#
|
||||
# Board
|
||||
#
|
||||
|
||||
class Board:
|
||||
grid_color = pygame.Color(0xff, 0xff, 0xff, 0xff)
|
||||
block_colors = [
|
||||
pygame.Color(0xff, 0xff, 0xff, 0xff), # White
|
||||
pygame.Color(0x00, 0xff, 0xff, 0xff), # Cyan
|
||||
pygame.Color(0x00, 0x00, 0xff, 0xff), # Blue
|
||||
pygame.Color(0xff, 0x80, 0x00, 0xff), # Orange
|
||||
pygame.Color(0xff, 0xff, 0x00, 0xff), # Yellow
|
||||
pygame.Color(0x00, 0xff, 0x00, 0xff), # Green
|
||||
pygame.Color(0x80, 0x00, 0x80, 0xff), # Purple
|
||||
pygame.Color(0xff, 0x00, 0x00, 0xff) # Red
|
||||
]
|
||||
|
||||
|
||||
def __init__(self, grid_position, grid_dims, grid_border_width, block_dims):
|
||||
self.grid_dims = grid_dims
|
||||
self.grid_border_width = grid_border_width
|
||||
@ -11,20 +56,10 @@ class Board:
|
||||
|
||||
grid_screen_dims = grid_dims[0]*block_dims[0], grid_dims[1]*block_dims[1]
|
||||
self.grid_rect = pygame.Rect(grid_position, grid_screen_dims)
|
||||
self.grid_color = pygame.Color(0xff, 0xff, 0xff, 0xff)
|
||||
self.block_colors = [
|
||||
pygame.Color(0xff, 0xff, 0xff, 0xff), # None
|
||||
pygame.Color(0x00, 0xff, 0xff, 0xff), # Cyan
|
||||
pygame.Color(0x00, 0x00, 0xff, 0xff), # Blue
|
||||
pygame.Color(0xff, 0x80, 0x00, 0xff), # Orange
|
||||
pygame.Color(0xff, 0xff, 0x00, 0xff), # Yellow
|
||||
pygame.Color(0x00, 0xff, 0x00, 0xff), # Green
|
||||
pygame.Color(0x80, 0x00, 0x80, 0xff), # Purple
|
||||
pygame.Color(0xff, 0x00, 0x00, 0xff) # Red
|
||||
]
|
||||
|
||||
self.blocks = [[0]*grid_dims[1] for i in range(grid_dims[0])]
|
||||
|
||||
|
||||
def render(self, surface):
|
||||
self.render_frame(surface)
|
||||
self.render_blocks(surface)
|
||||
@ -45,19 +80,52 @@ class Board:
|
||||
pygame.draw.rect(surface, self.grid_color, block_rect, 1 if color == 0 else 0)
|
||||
|
||||
|
||||
def advance(self):
|
||||
pass
|
||||
|
||||
|
||||
def block_screen_rect(self, position):
|
||||
top_left = self.grid_rect.x+self.block_dims[0]*position[0], self.grid_rect.y+self.block_dims[1]*position[1]
|
||||
return pygame.Rect(top_left, self.block_dims)
|
||||
|
||||
|
||||
class Engine:
|
||||
#
|
||||
# Game
|
||||
#
|
||||
|
||||
class Game:
|
||||
def __init__(self):
|
||||
self.board = Board((10, 10), (10, 20), 1, (20, 20))
|
||||
|
||||
|
||||
def render(self, surface):
|
||||
self.board.render(surface)
|
||||
|
||||
|
||||
def advance(self):
|
||||
pass
|
||||
|
||||
|
||||
def move_left(self):
|
||||
pass
|
||||
|
||||
|
||||
def move_right(self):
|
||||
pass
|
||||
|
||||
|
||||
def move_down(self):
|
||||
pass
|
||||
|
||||
|
||||
def rotate(self):
|
||||
pass
|
||||
|
||||
|
||||
#
|
||||
# Engine
|
||||
#
|
||||
|
||||
class Engine:
|
||||
def __init__(self):
|
||||
self.surface = None
|
||||
self.game = Game()
|
||||
|
||||
|
||||
def create(self, resolution):
|
||||
@ -72,8 +140,8 @@ class Engine:
|
||||
|
||||
|
||||
def update(self):
|
||||
self.board.advance()
|
||||
self.board.render(self.surface)
|
||||
self.game.advance()
|
||||
self.game.render(self.surface)
|
||||
|
||||
pygame.display.flip()
|
||||
pygame.time.delay(1)
|
||||
@ -97,23 +165,23 @@ class Engine:
|
||||
|
||||
if event.type == pygame.KEYDOWN:
|
||||
if event.key == pygame.K_LEFT:
|
||||
self.move_left()
|
||||
self.game.move_left()
|
||||
elif event.key == pygame.K_RIGHT:
|
||||
self.move_right()
|
||||
self.game.move_right()
|
||||
elif event.key == pygame.K_DOWN:
|
||||
self.move_down()
|
||||
self.game.move_down()
|
||||
elif event.key == pygame.K_UP:
|
||||
self.flip()
|
||||
self.game.rotate()
|
||||
elif event.key == pygame.K_ESCAPE:
|
||||
return False
|
||||
|
||||
elif event.type == pygame.JOYAXISMOTION:
|
||||
if event.axis == 0:
|
||||
if event.value > 0: self.move_right()
|
||||
elif event.value < 0: self.move_left()
|
||||
if event.value > 0: self.game.move_right()
|
||||
elif event.value < 0: self.game.move_left()
|
||||
elif event.axis == 1:
|
||||
if event.value > 0: self.move_down()
|
||||
elif event.value < 0: self.flip()
|
||||
if event.value > 0: self.game.move_down()
|
||||
elif event.value < 0: self.game.rotate()
|
||||
|
||||
return True
|
||||
|
||||
@ -130,10 +198,14 @@ class Engine:
|
||||
print 'down'
|
||||
|
||||
|
||||
def flip(self):
|
||||
print 'flip'
|
||||
def rotate(self):
|
||||
print 'rotate'
|
||||
|
||||
|
||||
#
|
||||
# Entry
|
||||
#
|
||||
|
||||
def main():
|
||||
engine = Engine()
|
||||
engine.create((800, 600))
|
||||
|
Loading…
Reference in New Issue
Block a user