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# Moonfall #
Moonfall is the name of a game engine that I spent several months developing back in 2008. It leveraged
[SDL](https://www.libsdl.org/) for graphics, [Lua](http://www.lua.org/) for in-game scripting, and
[wxWidgets](https://www.wxwidgets.org/) for the built-in developer tools. The cross-platform engine was written using
the [Code::Blocks](http://www.codeblocks.org/) IDE, but Visual Studio project files are also available.
Moonfall is the name of a game engine that I spent several months developing back in 2008. It leveraged SDL for
graphics, Lua for in-game scripting, and wxWidgets for the built-in developer tools. The cross-platform engine was
written using the Code::Blocks IDE, but Visual Studio project files are also available.
The inspiration for the game came partially from the [Harvest
Moon](http://en.wikipedia.org/wiki/Harvest_Moon_%28video_game%29) video game for the Super Nintendo and from the [When
They Cry](http://en.wikipedia.org/wiki/Higurashi_When_They_Cry) by [07th
The game was partially inspired by [Harvest Moon](http://en.wikipedia.org/wiki/Harvest_Moon_%28video_game%29) for the
Super Nintendo and [When They Cry](http://en.wikipedia.org/wiki/Higurashi_When_They_Cry) by [07th
Expansion](http://en.wikipedia.org/wiki/07th_Expansion). The protagonist is a city dweller, who upon inheriting a small
farm from a distant relative decides to try his hand in agriculture. He finds the residents of the nearby small town a
farm from a distant relative, decides to try his hand in agriculture. He finds the residents of the nearby small town a
friendly bunch, but something about them does not seem right. Everyone is appears to be hiding something from the
player, who must uncover the truth to survive. In short, this is (as I have described it to my friends), "Harvest Moon
with Murder."