wrap imgui
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a90a36d235
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3
graphics/types.go
Normal file
3
graphics/types.go
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@ -0,0 +1,3 @@
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package graphics
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type Handle uintptr
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@ -1,4 +1,4 @@
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package imgui_backend
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package imgui
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import (
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"log"
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34
platform/imgui/imgui.go
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34
platform/imgui/imgui.go
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@ -0,0 +1,34 @@
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package imgui
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import (
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imgui "github.com/FooSoft/imgui-go"
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"github.com/FooSoft/lazarus/graphics"
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"github.com/FooSoft/lazarus/math"
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)
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func (*Context) DialogBegin(label string) bool {
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return imgui.Begin(label)
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}
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func (*Context) DialogEnd() {
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imgui.End()
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}
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func (*Context) Button(label string) bool {
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return imgui.Button(label)
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}
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func (*Context) Image(texture graphics.Handle, size math.Vec2i) {
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imgui.Image(imgui.TextureID(texture), imgui.Vec2{X: float32(size.X), Y: float32(size.Y)})
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}
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func (*Context) SliderInt(label string, value *int, min, max int) bool {
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temp := int32(*value)
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result := imgui.SliderInt(label, &temp, int32(min), int32(max))
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*value = int(temp)
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return result
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}
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func (*Context) Text(label string) {
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imgui.Text(label)
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}
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@ -1,4 +1,4 @@
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package imgui_backend
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package imgui
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import (
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"unsafe"
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@ -14,8 +14,6 @@ var singleton struct {
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windows []*Window
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}
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type Handle uintptr
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func Advance() (bool, error) {
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if err := advanceWindows(); err != nil {
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return false, err
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@ -3,6 +3,7 @@ package platform
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import (
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"unsafe"
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"github.com/FooSoft/lazarus/graphics"
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"github.com/FooSoft/lazarus/math"
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"github.com/go-gl/gl/v2.1/gl"
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)
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@ -45,8 +46,8 @@ func newTextureFromRgb(colors []math.Color3b, size math.Vec2i) (*Texture, error)
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return &Texture{size, glTexture}, nil
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}
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func (t *Texture) Handle() Handle {
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return Handle(t.glTexture)
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func (t *Texture) Handle() graphics.Handle {
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return graphics.Handle(t.glTexture)
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}
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func (t *Texture) Size() math.Vec2i {
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@ -12,7 +12,7 @@ import (
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type Window struct {
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sdlWindow *sdl.Window
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sdlGlContext sdl.GLContext
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imguiContext *imgui_backend.Context
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imguiContext *imgui.Context
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scene Scene
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}
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@ -43,7 +43,7 @@ func newWindow(title string, size math.Vec2i, scene Scene) (*Window, error) {
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w.makeCurrent()
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w.imguiContext, err = imgui_backend.New(w.DisplaySize(), w.BufferSize())
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w.imguiContext, err = imgui.New(w.DisplaySize(), w.BufferSize())
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if err != nil {
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w.Destroy()
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return nil, err
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@ -114,10 +114,12 @@ func (w *Window) Destroy() error {
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}
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func (w *Window) CreateTextureRgba(colors []math.Color4b, size math.Vec2i) (*Texture, error) {
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w.makeCurrent()
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return newTextureFromRgba(colors, size)
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}
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func (w *Window) CreateTextureRgb(colors []math.Color3b, size math.Vec2i) (*Texture, error) {
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w.makeCurrent()
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return newTextureFromRgb(colors, size)
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}
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@ -149,6 +151,10 @@ func (w *Window) BufferSize() math.Vec2i {
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return math.Vec2i{X: int(width), Y: int(height)}
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}
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func (w *Window) Imgui() *imgui.Context {
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return w.imguiContext
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}
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func (w *Window) advance() (bool, error) {
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w.makeCurrent()
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@ -7,7 +7,6 @@ import (
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"path/filepath"
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"time"
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imgui "github.com/FooSoft/imgui-go"
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"github.com/FooSoft/lazarus/formats/dat"
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"github.com/FooSoft/lazarus/formats/dc6"
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"github.com/FooSoft/lazarus/math"
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@ -37,8 +36,8 @@ type scene struct {
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palette *dat.Palette
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texture *platform.Texture
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directionIndex int32
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frameIndex int32
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directionIndex int
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frameIndex int
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}
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func (s *scene) Name() string {
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@ -61,21 +60,22 @@ func (s *scene) Advance(window *platform.Window) error {
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}
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}
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imgui.Begin("DC6 Viewer")
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size := s.texture.Size()
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imgui.Image(imgui.TextureID(s.texture.Handle()), imgui.Vec2{X: float32(size.X), Y: float32(size.Y)})
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imgui := window.Imgui()
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imgui.DialogBegin("DC6 Viewer")
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imgui.Image(s.texture.Handle(), s.texture.Size())
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direction := s.sprite.Directions[directionIndex]
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if imgui.SliderInt("Direction", &directionIndex, 0, int32(len(s.sprite.Directions))-1) {
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if imgui.SliderInt("Direction", &directionIndex, 0, len(s.sprite.Directions)-1) {
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frameIndex = 0
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}
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frame := direction.Frames[frameIndex]
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imgui.SliderInt("Frame", &frameIndex, 0, int32(len(direction.Frames))-1)
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imgui.SliderInt("Frame", &frameIndex, 0, len(direction.Frames)-1)
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imgui.Text(fmt.Sprintf("Size: %+v", frame.Size))
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imgui.Text(fmt.Sprintf("Offset: %+v", frame.Offset))
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if imgui.Button("Exit") {
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window.SetScene(nil)
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}
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imgui.DialogEnd()
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if directionIndex != s.directionIndex || frameIndex != s.frameIndex {
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s.directionIndex = directionIndex
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@ -83,7 +83,6 @@ func (s *scene) Advance(window *platform.Window) error {
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s.updateTexture(window)
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}
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imgui.End()
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return nil
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}
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