add debug logging
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parent
557608155d
commit
a90a36d235
@ -1,6 +1,8 @@
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package imgui_backend
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import (
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"log"
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imgui "github.com/FooSoft/imgui-go"
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"github.com/FooSoft/lazarus/math"
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"github.com/go-gl/gl/v2.1/gl"
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@ -18,7 +20,9 @@ type Context struct {
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func New(displaySize, bufferSize math.Vec2i) (*Context, error) {
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singleton.refCount++
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if singleton.refCount == 1 {
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log.Println("imgui global create")
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singleton.context = imgui.CreateContext(nil)
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keys := map[int]int{
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imgui.KeyTab: sdl.SCANCODE_TAB,
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imgui.KeyLeftArrow: sdl.SCANCODE_LEFT,
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@ -50,6 +54,7 @@ func New(displaySize, bufferSize math.Vec2i) (*Context, error) {
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}
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}
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log.Println("imgui context create")
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c := &Context{displaySize: displaySize, bufferSize: bufferSize}
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// Build texture atlas
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@ -66,7 +71,17 @@ func New(displaySize, bufferSize math.Vec2i) (*Context, error) {
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gl.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR)
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gl.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR)
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gl.PixelStorei(gl.UNPACK_ROW_LENGTH, 0)
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gl.TexImage2D(gl.TEXTURE_2D, 0, gl.RGBA, int32(image.Width), int32(image.Height), 0, gl.RGBA, gl.UNSIGNED_BYTE, image.Pixels)
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gl.TexImage2D(
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gl.TEXTURE_2D,
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0,
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gl.RGBA,
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int32(image.Width),
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int32(image.Height),
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0,
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gl.RGBA,
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gl.UNSIGNED_BYTE,
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image.Pixels,
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)
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// Restore state
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gl.BindTexture(gl.TEXTURE_2D, uint32(lastTexture))
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@ -90,12 +105,14 @@ func (c *Context) Destroy() error {
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return nil
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}
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log.Println("imgui context destroy")
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gl.DeleteTextures(1, &c.fontTexture)
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imgui.CurrentIO().Fonts().SetTextureID(0)
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c.fontTexture = 0
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singleton.refCount--
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if singleton.refCount == 0 {
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log.Println("imgui global destroy")
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singleton.context.Destroy()
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singleton.context = nil
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}
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@ -1,6 +1,7 @@
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package platform
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import (
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"log"
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"runtime"
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"github.com/FooSoft/lazarus/math"
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@ -38,10 +39,16 @@ func NewWindow(title string, size math.Vec2i, scene Scene) (*Window, error) {
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if !singleton.sdlIsInit {
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runtime.LockOSThread()
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log.Println("sdl global init")
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if err := sdl.Init(sdl.INIT_VIDEO); err != nil {
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return nil, err
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}
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sdl.GLSetAttribute(sdl.GL_CONTEXT_MAJOR_VERSION, 2)
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sdl.GLSetAttribute(sdl.GL_CONTEXT_MINOR_VERSION, 1)
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sdl.GLSetAttribute(sdl.GL_DOUBLEBUFFER, 1)
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log.Println("opengl global init")
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if err := gl.Init(); err != nil {
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return nil, err
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}
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@ -1,6 +1,8 @@
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package platform
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type Scene interface{}
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type Scene interface {
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Name() string
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}
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type SceneCreator interface {
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Create(window *Window) error
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@ -13,3 +15,11 @@ type SceneAdvancer interface {
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type SceneDestroyer interface {
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Destroy(window *Window) error
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}
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func sceneName(scene Scene) string {
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if scene == nil {
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return "<nil>"
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} else {
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return scene.Name()
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}
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}
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@ -1,6 +1,8 @@
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package platform
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import (
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"log"
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"github.com/FooSoft/lazarus/math"
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"github.com/FooSoft/lazarus/platform/imgui"
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"github.com/go-gl/gl/v2.1/gl"
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@ -15,10 +17,7 @@ type Window struct {
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}
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func newWindow(title string, size math.Vec2i, scene Scene) (*Window, error) {
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sdl.GLSetAttribute(sdl.GL_CONTEXT_MAJOR_VERSION, 2)
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sdl.GLSetAttribute(sdl.GL_CONTEXT_MINOR_VERSION, 1)
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sdl.GLSetAttribute(sdl.GL_DOUBLEBUFFER, 1)
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log.Println("window create")
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sdlWindow, err := sdl.CreateWindow(
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title,
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sdl.WINDOWPOS_CENTERED,
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@ -63,7 +62,10 @@ func (w *Window) SetScene(scene Scene) error {
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return nil
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}
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log.Printf("scene transition \"%v\" => \"%v\"\n", sceneName(w.scene), sceneName(scene))
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if sceneDestroyer, ok := w.scene.(SceneDestroyer); ok {
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log.Printf("scene notify destroy \"%s\"\n", sceneName(w.scene))
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if err := sceneDestroyer.Destroy(w); err != nil {
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return err
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}
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@ -72,6 +74,7 @@ func (w *Window) SetScene(scene Scene) error {
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w.scene = scene
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if sceneCreator, ok := scene.(SceneCreator); ok {
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log.Printf("scene notify create \"%s\"\n", sceneName(w.scene))
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if err := sceneCreator.Create(w); err != nil {
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return err
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}
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@ -104,7 +107,9 @@ func (w *Window) Destroy() error {
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}
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w.sdlWindow = nil
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log.Println("window destroy")
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removeWindow(w)
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return nil
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}
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@ -41,6 +41,10 @@ type scene struct {
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frameIndex int32
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}
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func (s *scene) Name() string {
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return "Viewer"
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}
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func (s *scene) Destroy(window *platform.Window) error {
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return s.texture.Destroy()
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}
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@ -143,7 +147,7 @@ func main() {
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}
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scene := &scene{sprite: sprite, palette: palette}
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window, err := platform.NewWindow("Viewer", math.Vec2i{X: 1024, Y: 768}, scene)
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window, err := platform.NewWindow("viewer", math.Vec2i{X: 1024, Y: 768}, scene)
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if err != nil {
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fmt.Fprintln(os.Stderr, err)
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os.Exit(1)
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