/* * Copyright (C) 2021 Yomichan Authors * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ /** * This class has some general utility functions for working with Anki data. */ class AnkiUtil { /** * Gets the root deck name of a full deck name. If the deck is a root deck, * the same name is returned. Nested decks are separated using '::'. * @param deckName A string of the deck name. * @returns A string corresponding to the name of the root deck. */ static getRootDeckName(deckName) { const index = deckName.indexOf('::'); return index >= 0 ? deckName.substring(0, index) : deckName; } /** * Checks whether or not any marker is contained in a string. * @param string A string to check. * @return `true` if the text contains an Anki field marker, `false` otherwise. */ static stringContainsAnyFieldMarker(string) { const result = this._markerPattern.test(string); this._markerPattern.lastIndex = 0; return result; } /** * Gets a list of all markers that are contained in a string. * @param string A string to check. * @return An array of marker strings. */ static getFieldMarkers(string) { const pattern = this._markerPattern; const markers = []; while (true) { const match = pattern.exec(string); if (match === null) { break; } markers.push(match[1]); } return markers; } /** * Checks whether an object of key-value pairs has a value which contains a specific marker. * @param fieldsObject An object with key-value pairs, where the value corresponds to the field value. * @param marker The marker string to check for, excluding brackets. * @returns `true` if any of the fields contains the marker, `false` otherwise. */ static fieldsObjectContainsMarker(fieldsObject, marker) { marker = `{${marker}}`; for (const [, fieldValue] of fieldsObject) { if (fieldValue.includes(marker)) { return true; } } return false; } /** * Returns a regular expression which can be used to find markers in a string. * @param global Whether or not the regular expression should have the global flag. * @returns A new `RegExp` instance. */ static cloneFieldMarkerPattern(global) { return new RegExp(this._markerPattern.source, global ? 'g' : ''); } /** * Checks whether or not a note object is valid. * @param note A note object to check. * @return `true` if the note is valid, `false` otherwise. */ static isNoteDataValid(note) { if (!isObject(note)) { return false; } const {fields, deckName, modelName} = note; return ( typeof deckName === 'string' && typeof modelName === 'string' && Object.entries(fields).length > 0 ); } } // eslint-disable-next-line no-underscore-dangle AnkiUtil._markerPattern = /\{([\w-]+)\}/g;