* Add base64ToArrayBuffer to StringUtil
* Remove unnecessary media-util.js import
* Run async requirements in serial rather than parallel
* Update API.getMedia handler to convert ArrayBuffer content to base64
* Rename getImageResolution to getImageDetails
* Change parameter order of getImageDetails
* Pre-process and store media as an ArrayBuffer
* Remove MediaUtil.createBlobFromBase64Content
* Fix Anki media injection