Use AudioSystem in Display
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@ -19,8 +19,7 @@
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/*global docRangeFromPoint, docSentenceExtract
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apiKanjiFind, apiTermsFind, apiNoteView, apiOptionsGet, apiDefinitionsAddable, apiDefinitionAdd
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apiScreenshotGet, apiForward
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audioPrepareTextToSpeech, audioGetFromSources
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DisplayGenerator, WindowScroll, DisplayContext, DOM*/
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AudioSystem, DisplayGenerator, WindowScroll, DisplayContext, DOM*/
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class Display {
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constructor(spinner, container) {
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@ -32,7 +31,7 @@ class Display {
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this.index = 0;
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this.audioPlaying = null;
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this.audioFallback = null;
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this.audioCache = new Map();
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this.audioSystem = new AudioSystem();
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this.styleNode = null;
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this.eventListeners = new EventListenerCollection();
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@ -364,7 +363,6 @@ class Display {
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this.updateDocumentOptions(this.options);
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this.updateTheme(this.options.general.popupTheme);
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this.setCustomCss(this.options.general.customPopupCss);
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audioPrepareTextToSpeech(this.options);
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}
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updateDocumentOptions(options) {
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@ -775,16 +773,16 @@ class Display {
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}
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const sources = this.options.audio.sources;
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let {audio, source} = await audioGetFromSources(expression, sources, this.getOptionsContext(), false, this.audioCache);
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let info;
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if (audio === null) {
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let audio, source, info;
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try {
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({audio, source} = await this.audioSystem.getExpressionAudio(expression, sources, this.getOptionsContext()));
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info = `From source ${1 + sources.indexOf(source)}: ${source}`;
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} catch (e) {
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if (this.audioFallback === null) {
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this.audioFallback = new Audio('/mixed/mp3/button.mp3');
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}
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audio = this.audioFallback;
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info = 'Could not find audio';
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} else {
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info = `From source ${1 + sources.indexOf(source)}: ${source}`;
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}
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const button = this.audioButtonFindImage(entryIndex);
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