Implement custom window scroll
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9fc69395c5
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@ -47,6 +47,7 @@
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<script src="/fg/js/source.js"></script>
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<script src="/mixed/js/display.js"></script>
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<script src="/mixed/js/japanese.js"></script>
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<script src="/mixed/js/scroll.js"></script>
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<script src="/bg/js/search.js"></script>
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<script src="/bg/js/search-frontend.js"></script>
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@ -41,6 +41,7 @@
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<script src="/fg/js/document.js"></script>
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<script src="/fg/js/source.js"></script>
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<script src="/mixed/js/display.js"></script>
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<script src="/mixed/js/scroll.js"></script>
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<script src="/fg/js/float.js"></script>
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@ -31,6 +31,8 @@ class Display {
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this.dependencies = {};
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this.windowScroll = new WindowScroll();
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document.addEventListener('keydown', this.onKeyDown.bind(this));
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document.addEventListener('wheel', this.onWheel.bind(this), {passive: false});
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}
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@ -53,11 +55,12 @@ class Display {
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e.preventDefault();
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const link = e.target;
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this.windowScroll.toY(0);
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const context = {
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source: {
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definitions: this.definitions,
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index: this.entryIndexFind(link),
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scroll: $('html,body').scrollTop()
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scroll: this.windowScroll.y
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}
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};
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@ -102,11 +105,12 @@ class Display {
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textSource.cleanup();
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}
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this.windowScroll.toY(0);
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const context = {
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source: {
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definitions: this.definitions,
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index: this.entryIndexFind(clickedElement),
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scroll: $('html,body').scrollTop()
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scroll: this.windowScroll.y
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}
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};
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@ -410,7 +414,7 @@ class Display {
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$('.current').hide().eq(index).show();
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const container = $('html,body').stop();
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this.windowScroll.stop();
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const entry = $('.entry').eq(index);
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let target;
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@ -421,9 +425,9 @@ class Display {
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}
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if (smooth) {
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container.animate({scrollTop: target}, 200);
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this.windowScroll.animate(this.windowScroll.x, target, 200);
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} else {
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container.scrollTop(target);
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this.windowScroll.toY(target);
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}
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this.index = index;
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100
ext/mixed/js/scroll.js
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100
ext/mixed/js/scroll.js
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@ -0,0 +1,100 @@
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/*
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* Copyright (C) 2019 Alex Yatskov <alex@foosoft.net>
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* Author: Alex Yatskov <alex@foosoft.net>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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class WindowScroll {
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constructor() {
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this.animationRequestId = null;
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this.animationStartTime = 0;
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this.animationStartX = 0;
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this.animationStartY = 0;
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this.animationEndTime = 0;
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this.animationEndX = 0;
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this.animationEndY = 0;
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this.requestAnimationFrameCallback = (t) => this.onAnimationFrame(t);
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}
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toY(y) {
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this.to(this.x, y);
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}
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toX(x) {
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this.to(x, this.y);
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}
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to(x, y) {
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this.stop();
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window.scroll(x, y);
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}
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animate(x, y, time) {
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this.animationStartX = this.x;
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this.animationStartY = this.y;
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this.animationStartTime = window.performance.now();
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this.animationEndX = x;
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this.animationEndY = y;
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this.animationEndTime = this.animationStartTime + time;
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this.animationRequestId = window.requestAnimationFrame(this.requestAnimationFrameCallback);
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}
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stop() {
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if (this.animationRequestId === null) {
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return;
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}
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window.cancelAnimationFrame(this.animationRequestId);
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this.animationRequestId = null;
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}
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onAnimationFrame(time) {
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if (time >= this.animationEndTime) {
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window.scroll(this.animationEndX, this.animationEndY);
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this.animationRequestId = null;
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return;
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}
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const t = WindowScroll.easeInOutCubic((time - this.animationStartTime) / (this.animationEndTime - this.animationStartTime));
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window.scroll(
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WindowScroll.lerp(this.animationStartX, this.animationEndX, t),
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WindowScroll.lerp(this.animationStartY, this.animationEndY, t)
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);
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this.animationRequestId = window.requestAnimationFrame(this.requestAnimationFrameCallback);
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}
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get x() {
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return window.scrollX || window.pageXOffset;
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}
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get y() {
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return window.scrollY || window.pageYOffset;
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}
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static easeInOutCubic(t) {
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if (t < 0.5) {
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return (4.0 * t * t * t);
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} else {
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t = 1.0 - t;
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return 1.0 - (4.0 * t * t * t);
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}
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}
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static lerp(start, end, percent) {
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return (end - start) * percent + start;
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}
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}
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