Adding scoring

This commit is contained in:
Alex Yatskov 2014-05-19 13:33:38 +09:00
parent ac709c8865
commit 80f3ebffdb

View File

@ -182,6 +182,10 @@ class Board:
class Game: class Game:
text_color = 0xeeeeecff text_color = 0xeeeeecff
text_bg_color = 0x000000ff text_bg_color = 0x000000ff
line_multipliers = [100, 300, 500, 800]
lines_per_level = 10
initial_speed = 800
speed_multiplier = 2
def __init__(self): def __init__(self):
font_path = pygame.font.get_default_font() font_path = pygame.font.get_default_font()
@ -203,9 +207,9 @@ class Game:
self.tetrad_next = Tetrad.random() self.tetrad_next = Tetrad.random()
self.tetrad_preview = None self.tetrad_preview = None
self.counter = 0 self.ticker = 0
self.interval = 500 self.score = 0
self.lines = 0 self.cleared_lines = 0
self.active = True self.active = True
@ -222,7 +226,7 @@ class Game:
self.board_prev.render(surface) self.board_prev.render(surface)
self.board_prev.render_tetrad(surface, self.tetrad_next) self.board_prev.render_tetrad(surface, self.tetrad_next)
font_text = 'Lines: {0}'.format(self.lines) font_text = 'Lines: {0}'.format(self.cleared_lines)
font_surface = self.font.render(font_text, False, pygame.Color(self.text_color), pygame.Color(self.text_bg_color)) font_surface = self.font.render(font_text, False, pygame.Color(self.text_color), pygame.Color(self.text_bg_color))
surface.blit(font_surface, self.score_position) surface.blit(font_surface, self.score_position)
@ -237,8 +241,8 @@ class Game:
self.tetrad_preview = tetrad_preview self.tetrad_preview = tetrad_preview
tetrad_preview = self.tetrad_preview.moved_down() tetrad_preview = self.tetrad_preview.moved_down()
self.counter += elapsed self.ticker += elapsed
if self.counter > self.interval: if self.ticker > self.current_speed():
self.lower_tetrad() self.lower_tetrad()
@ -251,12 +255,16 @@ class Game:
def lower_tetrad(self): def lower_tetrad(self):
self.counter = 0 self.ticker = 0
if self.try_placement(self.tetrad.moved_down()): if self.try_placement(self.tetrad.moved_down()):
return True return True
self.board.place_tetrad(self.tetrad) self.board.place_tetrad(self.tetrad)
self.lines += self.board.settle()
cleared_lines = self.board.settle()
if cleared_lines > 0:
self.score += (self.current_level() + 1) * self.line_multipliers[cleared_lines]
self.cleared_lines += cleared_lines
self.tetrad = self.tetrad_next.centered(self.board.grid_dims[0]) self.tetrad = self.tetrad_next.centered(self.board.grid_dims[0])
self.tetrad_next = Tetrad.random() self.tetrad_next = Tetrad.random()
@ -292,6 +300,14 @@ class Game:
while self.lower_tetrad(): while self.lower_tetrad():
pass pass
def current_level(self):
return self.cleared_lines / self.lines_per_level
def current_speed(self):
return self.initial_speed - self.current_level() * self.speed_multiplier
# #
# Engine # Engine