Adding scoring
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parent
ac709c8865
commit
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32
tetris.py
32
tetris.py
@ -182,6 +182,10 @@ class Board:
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class Game:
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class Game:
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text_color = 0xeeeeecff
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text_color = 0xeeeeecff
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text_bg_color = 0x000000ff
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text_bg_color = 0x000000ff
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line_multipliers = [100, 300, 500, 800]
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lines_per_level = 10
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initial_speed = 800
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speed_multiplier = 2
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def __init__(self):
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def __init__(self):
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font_path = pygame.font.get_default_font()
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font_path = pygame.font.get_default_font()
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@ -203,9 +207,9 @@ class Game:
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self.tetrad_next = Tetrad.random()
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self.tetrad_next = Tetrad.random()
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self.tetrad_preview = None
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self.tetrad_preview = None
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self.counter = 0
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self.ticker = 0
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self.interval = 500
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self.score = 0
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self.lines = 0
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self.cleared_lines = 0
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self.active = True
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self.active = True
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@ -222,7 +226,7 @@ class Game:
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self.board_prev.render(surface)
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self.board_prev.render(surface)
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self.board_prev.render_tetrad(surface, self.tetrad_next)
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self.board_prev.render_tetrad(surface, self.tetrad_next)
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font_text = 'Lines: {0}'.format(self.lines)
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font_text = 'Lines: {0}'.format(self.cleared_lines)
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font_surface = self.font.render(font_text, False, pygame.Color(self.text_color), pygame.Color(self.text_bg_color))
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font_surface = self.font.render(font_text, False, pygame.Color(self.text_color), pygame.Color(self.text_bg_color))
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surface.blit(font_surface, self.score_position)
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surface.blit(font_surface, self.score_position)
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@ -237,8 +241,8 @@ class Game:
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self.tetrad_preview = tetrad_preview
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self.tetrad_preview = tetrad_preview
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tetrad_preview = self.tetrad_preview.moved_down()
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tetrad_preview = self.tetrad_preview.moved_down()
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self.counter += elapsed
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self.ticker += elapsed
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if self.counter > self.interval:
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if self.ticker > self.current_speed():
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self.lower_tetrad()
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self.lower_tetrad()
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@ -251,12 +255,16 @@ class Game:
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def lower_tetrad(self):
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def lower_tetrad(self):
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self.counter = 0
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self.ticker = 0
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if self.try_placement(self.tetrad.moved_down()):
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if self.try_placement(self.tetrad.moved_down()):
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return True
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return True
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self.board.place_tetrad(self.tetrad)
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self.board.place_tetrad(self.tetrad)
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self.lines += self.board.settle()
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cleared_lines = self.board.settle()
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if cleared_lines > 0:
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self.score += (self.current_level() + 1) * self.line_multipliers[cleared_lines]
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self.cleared_lines += cleared_lines
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self.tetrad = self.tetrad_next.centered(self.board.grid_dims[0])
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self.tetrad = self.tetrad_next.centered(self.board.grid_dims[0])
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self.tetrad_next = Tetrad.random()
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self.tetrad_next = Tetrad.random()
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@ -293,6 +301,14 @@ class Game:
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pass
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pass
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def current_level(self):
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return self.cleared_lines / self.lines_per_level
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def current_speed(self):
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return self.initial_speed - self.current_level() * self.speed_multiplier
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#
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#
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# Engine
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# Engine
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#
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#
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