diff --git a/tetris.py b/tetris.py index caab3c3..5491610 100755 --- a/tetris.py +++ b/tetris.py @@ -4,28 +4,51 @@ import pygame class Board: - def __init__(self, grid_position, grid_block_dims, block_dims): + def __init__(self, grid_position, grid_dims, grid_border_width, block_dims): + self.grid_dims = grid_dims + self.grid_border_width = grid_border_width self.block_dims = block_dims - self.grid_dims = grid_block_dims[0]*block_dims[0], grid_block_dims[1]*grid_block_dims[1] + + grid_screen_dims = grid_dims[0]*block_dims[0], grid_dims[1]*block_dims[1] + self.grid_rect = pygame.Rect(grid_position, grid_screen_dims) self.grid_color = pygame.Color(0xff, 0xff, 0xff, 0xff) - self.grid_rect = pygame.Rect(grid_position, self.grid_dims) + + self.blocks = [[0]*grid_dims[0] for i in range(grid_dims[1])] + print block_dims def render(self, surface): self.render_frame(surface) + self.render_blocks(surface) def render_frame(self, surface): pygame.draw.rect(surface, self.grid_color, self.grid_rect, 1) + def render_blocks(self, surface): + for y in xrange(self.grid_dims[1]): + for x in xrange(self.grid_dims[0]): + self.render_block(surface, (x, y)) + + + def render_block(self, surface, position): + block_rect = self.block_screen_rect(position) + pygame.draw.rect(surface, self.grid_color, block_rect, 1) + + def advance(self): pass + + + def block_screen_rect(self, position): + top_left = self.grid_rect.x+self.block_dims[0]*position[0], self.grid_rect.y+self.block_dims[1]*position[1] + return pygame.Rect(top_left, self.block_dims) class Engine: def __init__(self): - self.board = Board((10, 10), (10, 20), (20, 20)) + self.board = Board((10, 10), (10, 20), 1, (20, 20)) self.surface = None