Basic rendering work.

This commit is contained in:
Alex Yatskov 2014-05-16 13:58:16 +09:00
parent f55f112cfe
commit 7b4f18df60

View File

@ -3,10 +3,35 @@
import pygame
class Board:
def __init__(self, grid_position, grid_block_dims, block_dims):
self.block_dims = block_dims
self.grid_dims = grid_block_dims[0]*block_dims[0], grid_block_dims[1]*grid_block_dims[1]
self.grid_color = pygame.Color(0xff, 0xff, 0xff, 0xff)
self.grid_rect = pygame.Rect(grid_position, self.grid_dims)
def render(self, surface):
self.render_frame(surface)
def render_frame(self, surface):
pygame.draw.rect(surface, self.grid_color, self.grid_rect, 1)
def advance(self):
pass
class Engine:
def __init__(self):
self.board = Board((10, 10), (10, 20), (20, 20))
self.surface = None
def create(self, resolution):
pygame.init()
pygame.display.set_mode(resolution, pygame.DOUBLEBUF)
self.surface = pygame.display.set_mode(resolution, pygame.DOUBLEBUF)
if pygame.joystick.get_count() > 0:
self.joystick = pygame.joystick.Joystick(0)
@ -16,13 +41,19 @@ class Engine:
def update(self):
self.board.advance()
self.board.render(self.surface)
pygame.display.flip()
pygame.time.delay(1)
event = pygame.event.poll()
return self.handle_event(event)
def destroy(self):
self.surface = None
if self.joystick is not None:
self.joystick.quit()