From 4d6ea5a7efcbd51ef2467ae4e60f69068bf0542c Mon Sep 17 00:00:00 2001 From: Alex Yatskov Date: Fri, 16 May 2014 16:05:51 +0900 Subject: [PATCH] Now possible to spawn and move pieces around --- tetris.py | 46 +++++++++++++++++++++++++++++++++------------- 1 file changed, 33 insertions(+), 13 deletions(-) diff --git a/tetris.py b/tetris.py index d763522..45af6f7 100755 --- a/tetris.py +++ b/tetris.py @@ -1,6 +1,7 @@ #!/usr/bin/env python import pygame +import random # @@ -20,9 +21,9 @@ class Tetrad: ] - def __init__(self, config=0, position=(0, 0), rotation=0): - self.config = config + def __init__(self, position, config, rotation): self.position = position + self.config = config self.rotation = rotation @@ -36,19 +37,26 @@ class Tetrad: def moved_left(self): - return Tetrad(self.config, (self.position[0]-1, self.position[1]), self.rotation) + return Tetrad((self.position[0]-1, self.position[1]), self.config, self.rotation) def moved_right(self): - return Tetrad(self.config, (self.position[0]+1, self.position[1]), self.rotation) + return Tetrad((self.position[0]+1, self.position[1]), self.config, self.rotation) def moved_down(self): - return Tetrad(self.config, (self.position[0], self.position[1]+1), self.rotation) + return Tetrad((self.position[0], self.position[1]+1), self.config, self.rotation) def rotated(self): - return Tetrad(self.config, self.position, (self.rotation + 1) % self.block_rotations) + return Tetrad(self.position, self.config, (self.rotation + 1) % self.block_rotations) + + + @staticmethod + def random(position=(0, 0)): + config = random.randrange(len(Tetrad.block_configs)) + rotation = random.randrange(Tetrad.block_rotations) + return Tetrad(position, config, rotation) # @@ -97,8 +105,9 @@ class Board: def render_tetrad(self, surface, tetrad): + color = tetrad.color() for point in tetrad.layout(): - self.render_block(surface, tetrad.color(), point) + self.render_block(surface, color, point) def render_block(self, surface, color, position): @@ -126,6 +135,12 @@ class Board: return True + def place_tetrad(self, tetrad): + color = tetrad.color() + for point in tetrad.layout(): + self.blocks[point[0]][point[1]] = color + + # # Game # @@ -133,7 +148,7 @@ class Board: class Game: def __init__(self): self.board = Board((10, 10), (10, 20), 1, (20, 20)) - self.tetrad = Tetrad() + self.tetrad = Tetrad.random() def render(self, surface): @@ -144,25 +159,30 @@ class Game: pass - def try_tetrad_action(self, tetrad): + def try_action(self, tetrad): if self.board.can_place_tetrad(tetrad): self.tetrad = tetrad + return True + + return False def move_left(self): - self.try_tetrad_action(self.tetrad.moved_left()) + self.try_action(self.tetrad.moved_left()) def move_right(self): - self.try_tetrad_action(self.tetrad.moved_right()) + self.try_action(self.tetrad.moved_right()) def move_down(self): - self.try_tetrad_action(self.tetrad.moved_down()) + if not self.try_action(self.tetrad.moved_down()): + self.board.place_tetrad(self.tetrad) + self.tetrad = Tetrad.random() def rotate(self): - self.try_tetrad_action(self.tetrad.rotated()) + self.try_action(self.tetrad.rotated()) #