From 33ca5c4dc586acf27c21f3f9b061d4c902b9ab06 Mon Sep 17 00:00:00 2001 From: Alex Yatskov Date: Mon, 19 May 2014 11:23:22 +0900 Subject: [PATCH] Keeping track of game being active or not --- tetris.py | 35 ++++++++++++++++++----------------- 1 file changed, 18 insertions(+), 17 deletions(-) diff --git a/tetris.py b/tetris.py index 6c2d0c1..655e864 100755 --- a/tetris.py +++ b/tetris.py @@ -171,25 +171,22 @@ class Game: def new_game(self): - self.reset_board() - self.tetrad = Tetrad.random() - self.tetrad_next = Tetrad.random() - self.counter = 0 - self.active = True - - - def end_game(self): - self.reset_board() - self.active = False - - - def reset_board(self): border_width = 3 block_dims = 20, 20 padding = 10 self.board = Board((padding, padding), (10, 20), border_width, block_dims) self.board_prev = Board((self.board.grid_rect.right+padding, padding), (4, 4), border_width, block_dims) + self.tetrad = Tetrad.random() + self.tetrad_next = Tetrad.random() + + self.counter = 0 + self.active = True + + + def end_game(self): + self.active = False + def render(self, surface): self.board.render(surface, self.tetrad) @@ -229,19 +226,23 @@ class Game: def input_left(self): - self.try_placement(self.tetrad.moved_left()) + if self.active: + self.try_placement(self.tetrad.moved_left()) def input_right(self): - self.try_placement(self.tetrad.moved_right()) + if self.active: + self.try_placement(self.tetrad.moved_right()) def input_down(self): - self.lower_tetrad() + if self.active: + self.lower_tetrad() def input_up(self): - self.try_placement(self.tetrad.rotated()) + if self.active: + self.try_placement(self.tetrad.rotated()) #