Cleanup
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238c75e1e1
commit
05ab135a7d
41
tetris.py
41
tetris.py
@ -33,11 +33,13 @@ class Tetrad:
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def layout(self):
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def layout(self):
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layout = list()
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layout = list()
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mask = self.block_configs[self.config][1] >> (16 * self.rotation)
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mask = self.block_configs[self.config][1] >> (16 * self.rotation)
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for bit in xrange(16):
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for bit in xrange(16):
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position = bit % 4, bit / 4
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position = bit % 4, bit / 4
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if mask & (1 << bit):
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if mask & (1 << bit):
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layout.append((self.position[0] + position[0], self.position[1] + position[1]))
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layout.append((self.position[0] + position[0], self.position[1] + position[1]))
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return layout
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return layout
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@ -87,14 +89,17 @@ class Board:
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]
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]
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def __init__(self, grid_position, grid_dims, grid_border_width, block_dims):
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def __init__(self, grid_position, grid_dims, grid_border_width, block_size):
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self.grid_dims = grid_dims
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self.grid_dims = grid_dims
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self.grid_border_width = grid_border_width
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self.grid_border_width = grid_border_width
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self.block_dims = block_dims
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self.block_size = block_size
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grid_screen_dims = (
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grid_border_width * 2 + grid_dims[0] * block_size,
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grid_border_width * 2 + grid_dims[1] * block_size
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)
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grid_screen_dims = grid_border_width*2 + grid_dims[0]*block_dims[0], grid_border_width*2 + grid_dims[1]*block_dims[1]
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self.grid_rect = pygame.Rect(grid_position, grid_screen_dims)
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self.grid_rect = pygame.Rect(grid_position, grid_screen_dims)
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self.blocks = [[0]*grid_dims[0] for i in range(grid_dims[1])]
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self.blocks = [[0]*grid_dims[0] for i in range(grid_dims[1])]
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@ -135,10 +140,10 @@ class Board:
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def block_screen_rect(self, position):
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def block_screen_rect(self, position):
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top_left = (
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top_left = (
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self.grid_border_width+self.grid_rect.x+self.block_dims[0]*position[0],
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self.grid_border_width + self.grid_rect.x + self.block_size * position[0],
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self.grid_border_width+self.grid_rect.y+self.block_dims[1]*position[1]
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self.grid_border_width + self.grid_rect.y + self.block_size * position[1]
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)
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)
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return pygame.Rect(top_left, self.block_dims)
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return pygame.Rect(top_left, (self.block_size, self.block_size))
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def can_place_tetrad(self, tetrad):
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def can_place_tetrad(self, tetrad):
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@ -210,11 +215,11 @@ class Game:
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def reset(self):
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def reset(self):
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border_width = 3
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border_width = 3
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block_dims = 30, 30
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block_size = 30
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padding = 10
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padding = 10
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self.board = Board((padding, padding), (10, 20), border_width, block_dims)
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self.board = Board((padding, padding), (10, 20), border_width, block_size)
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self.board_prev = Board((self.board.grid_rect.right+padding, padding), (4, 4), border_width, block_dims)
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self.board_prev = Board((self.board.grid_rect.right + padding, padding), (4, 4), border_width, block_size)
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self.score_position = self.board_prev.grid_rect.left, self.board_prev.grid_rect.bottom+padding
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self.score_position = self.board_prev.grid_rect.left, self.board_prev.grid_rect.bottom+padding
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self.tetrad = None
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self.tetrad = None
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@ -250,8 +255,18 @@ class Game:
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]
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]
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for index, text_line in enumerate(text_lines):
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for index, text_line in enumerate(text_lines):
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text_surface = self.font.render(text_line, False, pygame.Color(self.text_color), pygame.Color(self.text_bg_color))
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text_surface = self.font.render(
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text_position = self.score_position[0], self.score_position[1] + index*self.font.get_height()
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text_line,
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False,
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pygame.Color(self.text_color),
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pygame.Color(self.text_bg_color)
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)
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text_position = (
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self.score_position[0],
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self.score_position[1] + index*self.font.get_height()
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)
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surface.blit(text_surface, text_position)
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surface.blit(text_surface, text_position)
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@ -360,7 +375,7 @@ class Engine:
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self.ticks = ticks
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self.ticks = ticks
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pygame.display.flip()
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pygame.display.flip()
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pygame.time.delay(10)
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pygame.time.delay(1)
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event = pygame.event.poll()
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event = pygame.event.poll()
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return self.handle_event(event)
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return self.handle_event(event)
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