This commit is contained in:
Alex Yatskov 2014-05-20 08:04:05 +09:00
parent 238c75e1e1
commit 05ab135a7d

View File

@ -33,11 +33,13 @@ class Tetrad:
def layout(self): def layout(self):
layout = list() layout = list()
mask = self.block_configs[self.config][1] >> (16 * self.rotation) mask = self.block_configs[self.config][1] >> (16 * self.rotation)
for bit in xrange(16): for bit in xrange(16):
position = bit % 4, bit / 4 position = bit % 4, bit / 4
if mask & (1 << bit): if mask & (1 << bit):
layout.append((self.position[0] + position[0], self.position[1] + position[1])) layout.append((self.position[0] + position[0], self.position[1] + position[1]))
return layout return layout
@ -87,14 +89,17 @@ class Board:
] ]
def __init__(self, grid_position, grid_dims, grid_border_width, block_dims): def __init__(self, grid_position, grid_dims, grid_border_width, block_size):
self.grid_dims = grid_dims self.grid_dims = grid_dims
self.grid_border_width = grid_border_width self.grid_border_width = grid_border_width
self.block_dims = block_dims self.block_size = block_size
grid_screen_dims = (
grid_border_width * 2 + grid_dims[0] * block_size,
grid_border_width * 2 + grid_dims[1] * block_size
)
grid_screen_dims = grid_border_width*2 + grid_dims[0]*block_dims[0], grid_border_width*2 + grid_dims[1]*block_dims[1]
self.grid_rect = pygame.Rect(grid_position, grid_screen_dims) self.grid_rect = pygame.Rect(grid_position, grid_screen_dims)
self.blocks = [[0]*grid_dims[0] for i in range(grid_dims[1])] self.blocks = [[0]*grid_dims[0] for i in range(grid_dims[1])]
@ -135,10 +140,10 @@ class Board:
def block_screen_rect(self, position): def block_screen_rect(self, position):
top_left = ( top_left = (
self.grid_border_width+self.grid_rect.x+self.block_dims[0]*position[0], self.grid_border_width + self.grid_rect.x + self.block_size * position[0],
self.grid_border_width+self.grid_rect.y+self.block_dims[1]*position[1] self.grid_border_width + self.grid_rect.y + self.block_size * position[1]
) )
return pygame.Rect(top_left, self.block_dims) return pygame.Rect(top_left, (self.block_size, self.block_size))
def can_place_tetrad(self, tetrad): def can_place_tetrad(self, tetrad):
@ -210,11 +215,11 @@ class Game:
def reset(self): def reset(self):
border_width = 3 border_width = 3
block_dims = 30, 30 block_size = 30
padding = 10 padding = 10
self.board = Board((padding, padding), (10, 20), border_width, block_dims) self.board = Board((padding, padding), (10, 20), border_width, block_size)
self.board_prev = Board((self.board.grid_rect.right+padding, padding), (4, 4), border_width, block_dims) self.board_prev = Board((self.board.grid_rect.right + padding, padding), (4, 4), border_width, block_size)
self.score_position = self.board_prev.grid_rect.left, self.board_prev.grid_rect.bottom+padding self.score_position = self.board_prev.grid_rect.left, self.board_prev.grid_rect.bottom+padding
self.tetrad = None self.tetrad = None
@ -250,8 +255,18 @@ class Game:
] ]
for index, text_line in enumerate(text_lines): for index, text_line in enumerate(text_lines):
text_surface = self.font.render(text_line, False, pygame.Color(self.text_color), pygame.Color(self.text_bg_color)) text_surface = self.font.render(
text_position = self.score_position[0], self.score_position[1] + index*self.font.get_height() text_line,
False,
pygame.Color(self.text_color),
pygame.Color(self.text_bg_color)
)
text_position = (
self.score_position[0],
self.score_position[1] + index*self.font.get_height()
)
surface.blit(text_surface, text_position) surface.blit(text_surface, text_position)
@ -360,7 +375,7 @@ class Engine:
self.ticks = ticks self.ticks = ticks
pygame.display.flip() pygame.display.flip()
pygame.time.delay(10) pygame.time.delay(1)
event = pygame.event.poll() event = pygame.event.poll()
return self.handle_event(event) return self.handle_event(event)