tetrys/tetris.py

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2.6 KiB
Python
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#!/usr/bin/env python
import pygame
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class Board:
def __init__(self, grid_position, grid_block_dims, block_dims):
self.block_dims = block_dims
self.grid_dims = grid_block_dims[0]*block_dims[0], grid_block_dims[1]*grid_block_dims[1]
self.grid_color = pygame.Color(0xff, 0xff, 0xff, 0xff)
self.grid_rect = pygame.Rect(grid_position, self.grid_dims)
def render(self, surface):
self.render_frame(surface)
def render_frame(self, surface):
pygame.draw.rect(surface, self.grid_color, self.grid_rect, 1)
def advance(self):
pass
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class Engine:
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def __init__(self):
self.board = Board((10, 10), (10, 20), (20, 20))
self.surface = None
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def create(self, resolution):
pygame.init()
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self.surface = pygame.display.set_mode(resolution, pygame.DOUBLEBUF)
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if pygame.joystick.get_count() > 0:
self.joystick = pygame.joystick.Joystick(0)
self.joystick.init()
else:
self.joystick = None
def update(self):
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self.board.advance()
self.board.render(self.surface)
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pygame.display.flip()
pygame.time.delay(1)
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event = pygame.event.poll()
return self.handle_event(event)
def destroy(self):
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self.surface = None
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if self.joystick is not None:
self.joystick.quit()
pygame.quit()
def handle_event(self, event):
if event.type == pygame.QUIT:
return False
if event.type == pygame.KEYDOWN:
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if event.key == pygame.K_LEFT:
self.move_left()
elif event.key == pygame.K_RIGHT:
self.move_right()
elif event.key == pygame.K_DOWN:
self.move_down()
elif event.key == pygame.K_UP:
self.flip()
elif event.key == pygame.K_ESCAPE:
return False
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elif event.type == pygame.JOYAXISMOTION:
if event.axis == 0:
if event.value > 0: self.move_right()
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elif event.value < 0: self.move_left()
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elif event.axis == 1:
if event.value > 0: self.move_down()
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elif event.value < 0: self.flip()
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return True
def move_right(self):
print 'right'
def move_left(self):
print 'left'
def move_down(self):
print 'down'
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def flip(self):
print 'flip'
def main():
engine = Engine()
engine.create((800, 600))
while engine.update():
pass
engine.destroy()
if __name__ == '__main__':
main()