Tweaks
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@ -19,7 +19,7 @@
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<!-- busy spinner -->
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<!-- busy spinner -->
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<div class="page-header">
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<div class="page-header">
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<img id="spinner" alt="loading" class="pull-right" src="images/spinner.gif" style="display: none;" width="32" height="32">
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<img id="spinner" alt="loading" class="pull-right" src="images/spinner.gif" style="display: none;" width="32" height="32">
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<h1>Restaurant Search with Predictive Multispace Queries</h1>
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<h1>Restaurant Search</h1>
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</div>
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</div>
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<!-- profile dialog -->
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<!-- profile dialog -->
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@ -137,10 +137,6 @@
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<a href="javascript:sortReviewsBy('score');">Score</a>
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<a href="javascript:sortReviewsBy('score');">Score</a>
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<span class="sort-icon glyphicon text-muted" data-sort="score"></span>
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<span class="sort-icon glyphicon text-muted" data-sort="score"></span>
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</th>
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</th>
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<th>
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<a href="javascript:sortReviewsBy('accessCount');">Access count</a>
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<span class="sort-icon glyphicon text-muted" data-sort="accessCount"></span>
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</th>
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</tr>
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</tr>
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</thead>
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</thead>
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{{#each records}}
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{{#each records}}
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@ -151,7 +147,6 @@
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<td>{{#prettyFloat 2}}{{distanceToStn}}{{/prettyFloat}} km</td>
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<td>{{#prettyFloat 2}}{{distanceToStn}}{{/prettyFloat}} km</td>
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<td>{{#prettyFloat 4}}{{compatibility}}{{/prettyFloat}}</td>
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<td>{{#prettyFloat 4}}{{compatibility}}{{/prettyFloat}}</td>
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<td>{{#prettyFloat 4}}{{score}}{{/prettyFloat}}</td>
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<td>{{#prettyFloat 4}}{{score}}{{/prettyFloat}}</td>
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<td>{{accessCount}}</td>
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</tr>
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</tr>
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{{/each}}
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{{/each}}
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</table>
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</table>
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@ -59,7 +59,7 @@
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});
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});
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$('.nav-tabs a[href="#mapTab"]').one('shown.bs.tab', function(e) {
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$('.nav-tabs a[href="#mapTab"]').one('shown.bs.tab', function(e) {
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var options = {
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var options = {
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center: { lat: 35.6833, lng: 139.7667 }, zoom: 8
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center: { lat: 35.6833, lng: 139.7667 }, zoom: 10
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};
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};
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if (geo !== null) {
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if (geo !== null) {
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11
util.go
11
util.go
@ -182,10 +182,15 @@ func computeRecordGeo(entries []record, context queryContext) {
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for index := range entries {
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for index := range entries {
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entry := &entries[index]
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entry := &entries[index]
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var accessible, nearby float64
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var nearby float64
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if distUserRange > 0 {
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if distUserRange > 0.0 {
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nearby = -((entry.DistanceToUser-distUserMin)/distUserRange - 0.5) * 2.0
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nearby = 1.0 - ((entry.DistanceToUser-distUserMin)/distUserRange)*2
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}
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var accessible float64
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if context.walkingDist <= 0 {
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accessible = -1.0
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} else {
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accessible = 1.0 - entry.DistanceToStn/context.walkingDist
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accessible = 1.0 - entry.DistanceToStn/context.walkingDist
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accessible = math.Max(accessible, -1.0)
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accessible = math.Max(accessible, -1.0)
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accessible = math.Min(accessible, 1.0)
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accessible = math.Min(accessible, 1.0)
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