153 lines
4.1 KiB
C++
153 lines
4.1 KiB
C++
/*
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Moonfall Copyright (C) 2008 Alex Yatskov
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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enum ActorPropertyType
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{
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ACTOR_PROPERTY_TYPE_ANIMATION,
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ACTOR_PROPERTY_TYPE_SPRITE,
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ACTOR_PROPERTY_TYPE_PHYSICS,
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ACTOR_PROPERTY_TYPE_SCRIPT,
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ACTOR_PROPERTY_TYPE_COUNT,
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ACTOR_PROPERTY_TYPE_DELIMITER = 0xff
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};
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enum ActorLayer
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{
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ACTOR_LAYER_GROUND1,
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ACTOR_LAYER_GROUND2,
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ACTOR_LAYER_GROUND3,
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ACTOR_LAYER_OBJECT1,
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ACTOR_LAYER_OBJECT2,
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ACTOR_LAYER_OBJECT3,
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ACTOR_LAYER_SKY1,
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ACTOR_LAYER_SKY2,
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ACTOR_LAYER_SKY3,
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ACTOR_LAYER_COUNT
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};
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enum ActorShapeType
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{
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ACTOR_SHAPE_TYPE_COLLISION_SOLID,
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ACTOR_SHAPE_TYPE_COLLISION_INTERACT,
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ACTOR_SHAPE_TYPE_COUNT,
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ACTOR_SHAPE_TYPE_COLLISION_FIRST = ACTOR_SHAPE_TYPE_COLLISION_SOLID,
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ACTOR_SHAPE_TYPE_COLLISION_LAST = ACTOR_SHAPE_TYPE_COLLISION_INTERACT,
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ACTOR_SHAPE_TYPE_COLLISION_COUNT = ACTOR_SHAPE_TYPE_COLLISION_LAST - ACTOR_SHAPE_TYPE_COLLISION_FIRST + 1,
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};
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enum MetaKey
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{
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META_KEY_UP,
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META_KEY_RIGHT,
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META_KEY_DOWN,
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META_KEY_LEFT,
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META_KEY_USE,
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META_KEY_RUN,
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META_KEY_COUNT
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};
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enum ScriptParameterType
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{
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SCRIPT_PARAMETER_TYPE_BOOLEAN,
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SCRIPT_PARAMETER_TYPE_STRING,
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SCRIPT_PARAMETER_TYPE_NUMBER,
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};
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class Surface;
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struct ActorShape
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{
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ActorShape(int data, const Vector2i& position, const Vector2i& size, bool enabled) :
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data(data), position(position), size(size), enabled(enabled) { }
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ActorShape() :
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data(0), enabled(false) { }
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int data;
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Vector2i position;
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Vector2i size;
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bool enabled;
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};
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struct WorldSummary
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{
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WorldSummary(const std::string& alias) :
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alias(alias) { }
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std::string alias;
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};
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struct ActorSummary
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{
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ActorSummary(const std::string& alias, unsigned properties, boost::shared_ptr<Surface> thumbnail, ActorLayer layer) :
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alias(alias), properties(properties), thumbnail(thumbnail), layer(layer) { }
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ActorSummary() :
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properties(0), layer(ACTOR_LAYER_GROUND1) { }
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std::string alias;
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unsigned properties;
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boost::shared_ptr<Surface> thumbnail;
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ActorLayer layer;
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};
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struct SpriteSummary
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{
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SpriteSummary(const std::string& alias, const std::string& asset, const Vector2i& position, const Vector2i& size, const ActorShape shapes[]) :
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alias(alias), asset(asset), position(position), size(size)
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{
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memcpy(this->shapes, shapes, sizeof(this->shapes));
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}
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ActorShape shapes[ACTOR_SHAPE_TYPE_COUNT];
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std::string alias;
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std::string asset;
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Vector2i position;
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Vector2i size;
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};
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struct ScriptParameter
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{
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ScriptParameter(const std::string& value, ScriptParameterType type) :
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value(value), type(type) { }
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ScriptParameter() :
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type(SCRIPT_PARAMETER_TYPE_STRING) { }
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std::string value;
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ScriptParameterType type;
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};
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typedef std::map<std::string, ScriptParameter> ParameterMap;
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struct ScriptSummary
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{
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ScriptSummary(const std::string& alias, const std::string& asset, const ParameterMap& parameters) :
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alias(alias), asset(asset), parameters(parameters) { }
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std::string alias;
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std::string asset;
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ParameterMap parameters;
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};
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