56 lines
1.9 KiB
C++
56 lines
1.9 KiB
C++
/*
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Moonfall Copyright (C) 2008 Alex Yatskov
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include "Actor.h"
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class Animation : private boost::noncopyable
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{
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public:
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struct Frame
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{
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Frame(const boost::shared_ptr<Sprite>& sprite, float delay) :
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sprite(sprite), delay(delay) { }
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boost::shared_ptr<Sprite> sprite;
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float delay;
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};
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Animation(const std::vector<Frame>& frames);
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void Update(float elapsed);
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void Render(const boost::shared_ptr<Surface>& target);
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Vector2i GetSize() const;
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const ActorShape* GetShapes() const;
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int GetFrameCount() const;
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int GetFrame() const;
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void Play(bool loop);
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void Stop();
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void Rewind();
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void Pause();
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bool IsPlaying() const;
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private:
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std::vector<Frame> m_frames;
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float m_elapsed;
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int m_index;
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bool m_loop;
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bool m_play;
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};
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