moonfall/LuaBindingActorAnimation.cpp
2014-10-21 13:54:42 +09:00

149 lines
3.5 KiB
C++

/*
Moonfall Copyright (C) 2008 Alex Yatskov
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "Pch.h"
#include "LuaBinding.h"
#include "ActorPropertyAnimation.h"
int LuaBinding::ActorAnimationSet()
{
int actorId = 0;
const char* animation = NULL;
if (!Peek(1, &actorId) || !Peek(2, &animation))
{
return ERROR_TYPE_PARAMETER;
}
const boost::shared_ptr<ActorPropertyAnimation> property = LuaBinding::GetActorProperty<ActorPropertyAnimation>(actorId);
if (!property)
{
return ERROR_TYPE_STATE;
}
property->SetAnimation(animation);
return 0;
}
int LuaBinding::ActorAnimationPlay()
{
int actorId = 0;
bool loop = false;
if (!Peek(1, &actorId) || !Peek(2, &loop))
{
return ERROR_TYPE_PARAMETER;
}
const boost::shared_ptr<ActorPropertyAnimation> property = LuaBinding::GetActorProperty<ActorPropertyAnimation>(actorId);
if (!property)
{
return ERROR_TYPE_STATE;
}
property->PlayAnimation(loop);
return 0;
}
int LuaBinding::ActorAnimationIsPlaying()
{
int actorId = 0;
if (!Peek(1, &actorId))
{
return ERROR_TYPE_PARAMETER;
}
const boost::shared_ptr<ActorPropertyAnimation> property = LuaBinding::GetActorProperty<ActorPropertyAnimation>(actorId);
if (!property)
{
return ERROR_TYPE_STATE;
}
Push(property->IsAnimationPlaying());
return 1;
}
int LuaBinding::ActorAnimationStop()
{
int actorId = 0;
if (!Peek(1, &actorId))
{
return ERROR_TYPE_PARAMETER;
}
const boost::shared_ptr<ActorPropertyAnimation> property = LuaBinding::GetActorProperty<ActorPropertyAnimation>(actorId);
if (!property)
{
return ERROR_TYPE_STATE;
}
property->StopAnimation();
return 0;
}
int LuaBinding::ActorAnimationRewind()
{
int actorId = 0;
if (!Peek(1, &actorId))
{
return ERROR_TYPE_PARAMETER;
}
const boost::shared_ptr<ActorPropertyAnimation> property = LuaBinding::GetActorProperty<ActorPropertyAnimation>(actorId);
if (!property)
{
return ERROR_TYPE_STATE;
}
property->RewindAnimation();
return 0;
}
int LuaBinding::ActorAnimationPause()
{
int actorId = 0;
if (!Peek(1, &actorId))
{
return ERROR_TYPE_PARAMETER;
}
const boost::shared_ptr<ActorPropertyAnimation> property = LuaBinding::GetActorProperty<ActorPropertyAnimation>(actorId);
if (!property)
{
return ERROR_TYPE_STATE;
}
property->PauseAnimation();
return 0;
}
int LuaBinding::ActorAnimationGetSize()
{
int actorId = 0;
if (!Peek(1, &actorId))
{
return ERROR_TYPE_PARAMETER;
}
const boost::shared_ptr<ActorPropertyAnimation> property = LuaBinding::GetActorProperty<ActorPropertyAnimation>(actorId);
if (!property)
{
return ERROR_TYPE_STATE;
}
Push(property->GetSize());
return 1;
}