86 lines
2.7 KiB
C++
86 lines
2.7 KiB
C++
/*
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Moonfall Copyright (C) 2008 Alex Yatskov
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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class WorldManifest
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{
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public:
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bool LoadManifest(const char* filename);
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void ClearManifest();
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boost::shared_ptr<World> LoadWorld(const char* worldAlias, const ParameterMap& parameters = ParameterMap()) const;
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bool SaveWorld(const char* worldAlias, const boost::shared_ptr<World>& world) const;
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void SummarizeWorlds(std::vector<WorldSummary>* summary) const;
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private:
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typedef std::map<std::string, std::string> WorldMap;
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typedef std::map<std::string, std::string> ScriptMap;
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struct WorldHeader
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{
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enum WorldConstants
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{
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WORLD_TOKEN = 'UUGU',
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WORLD_VERSION = 0x00000000
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};
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bool Deserialize(Deserializer* data);
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void Serialize(Serializer* data) const;
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std::string script;
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std::string backdrop;
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};
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struct WorldActor
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{
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WorldActor() :
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position(0) { }
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bool Deserialize(Deserializer* data);
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void Serialize(Serializer* data) const;
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std::string alias;
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std::string name;
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Vector2i position;
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};
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struct WorldActorPropertyHeader
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{
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WorldActorPropertyHeader(ActorPropertyType type) :
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type(type) { }
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WorldActorPropertyHeader() :
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type(ACTOR_PROPERTY_TYPE_DELIMITER) { }
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bool Deserialize(Deserializer* data);
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void Serialize(Serializer* data) const;
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ActorPropertyType type;
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};
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struct WorldActorPropertyScript
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{
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bool Deserialize(Deserializer* data);
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void Serialize(Serializer* data) const;
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ScriptMap parameters;
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};
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WorldMap m_manifest;
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};
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