61 lines
2.4 KiB
C++
61 lines
2.4 KiB
C++
/*
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Moonfall Copyright (C) 2008 Alex Yatskov
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include "ActorManager.h"
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#include "Camera.h"
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#include "Map.h"
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struct World
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{
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public:
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World(const char* alias);
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~World();
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void Render(const boost::shared_ptr<Surface>& target, const Rect4i& viewport);
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void Update(float elapsed, const Rect4i& viewport);
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bool SetBackdropSpriteAlias(const char* alias);
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const char* GetBackdropSpriteAlias() const;
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void ShowBackdropSprite(bool show = true);
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void HideBackdropSprite();
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bool IsBackdropSpriteVisible() const;
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bool SetScriptAlias(const char* alias);
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const char* GetScriptAlias() const;
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void SetScriptParameter(const char* name, const ScriptParameter& parameter);
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bool GetScriptParameter(const char* name, ScriptParameter* parameter) const;
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const char* GetAlias() const;
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ActorManager* GetActorManager();
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Camera* GetCamera();
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private:
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std::string m_alias;
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ActorManager m_actorManager;
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Camera m_camera;
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Map m_map;
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boost::shared_ptr<Sprite> m_backdropSprite;
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std::string m_backdropSpriteAlias;
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bool m_backdropSpriteVisible;
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boost::shared_ptr<WorldScript> m_script;
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std::string m_scriptAlias;
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bool m_scriptQueuedCreate;
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};
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