117 lines
5.2 KiB
C++
117 lines
5.2 KiB
C++
/*
|
|
Moonfall Copyright (C) 2008 Alex Yatskov
|
|
|
|
This program is free software: you can redistribute it and/or modify
|
|
it under the terms of the GNU General Public License as published by
|
|
the Free Software Foundation, either version 3 of the License, or
|
|
(at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*/
|
|
|
|
#pragma once
|
|
|
|
class ActorScript;
|
|
class WorldScript;
|
|
class Surface;
|
|
class Sprite;
|
|
class Animation;
|
|
class Actor;
|
|
class Window;
|
|
class WindowDialogue;
|
|
class Font;
|
|
class IWorldContext;
|
|
class IEventHandler;
|
|
struct World;
|
|
struct ActorSummary;
|
|
struct SpriteSummary;
|
|
struct WorldSummary;
|
|
struct ScriptSummary;
|
|
struct ScriptParameter;
|
|
struct InputKey;
|
|
struct InputMouse;
|
|
|
|
namespace System
|
|
{
|
|
// File
|
|
int SaveFileManifest(const char* filename, const std::vector<std::string>& files);
|
|
bool LoadFileManifest(const char* filename);
|
|
void ClearFileManifest();
|
|
boost::shared_ptr<const Buffer> LoadFile(const char* filename);
|
|
bool SaveFile(const char* filename, const Buffer& buffer);
|
|
void FlushFile(const char* filename);
|
|
void FlushFiles();
|
|
|
|
// Surface
|
|
boost::weak_ptr<Surface> CreateFramebufferSurface(const Vector2i& size, ColorMode mode);
|
|
boost::shared_ptr<Surface> CreateSurface(const Vector2i& size, ColorMode mode);
|
|
boost::shared_ptr<const Surface> LoadSurface(const char* filename);
|
|
void FlushSurfaces();
|
|
|
|
// Sprite
|
|
bool LoadSpriteManifest(const char* filename);
|
|
void ClearSpriteManifest();
|
|
boost::shared_ptr<Sprite> LoadSprite(const char* spriteAlias);
|
|
void SummarizeSprites(std::vector<SpriteSummary>* summary);
|
|
|
|
// Animation
|
|
bool LoadAnimationManifest(const char* filename);
|
|
void ClearAnimationManifest();
|
|
boost::shared_ptr<Animation> LoadAnimation(const char* animationAlias);
|
|
|
|
// Font
|
|
bool LoadFontManifest(const char* filename);
|
|
void ClearFontManifest();
|
|
boost::shared_ptr<Font> LoadFont(const char* fontAlias);
|
|
|
|
// Script
|
|
bool LoadScriptManifest(const char* filename);
|
|
void ClearScriptManifest();
|
|
boost::shared_ptr<ActorScript> LoadActorScript(const char* scriptAlias);
|
|
boost::shared_ptr<WorldScript> LoadWorldScript(const char* scriptAlias);
|
|
boost::shared_ptr<const Buffer> LoadScriptCode(const char* scriptAlias);
|
|
void SummarizeScripts(std::vector<ScriptSummary>* summary);
|
|
|
|
// Dialogue
|
|
bool LoadDialogueManifest(const char* filename);
|
|
void ClearDialogueManifest();
|
|
boost::shared_ptr<WindowDialogue> LoadDialogue(const char* dialogueAlias, int maxWidth);
|
|
|
|
// Actor
|
|
bool LoadActorManifest(const char* filename);
|
|
void ClearActorManifest();
|
|
void SummarizeActors(std::vector<ActorSummary>* summary);
|
|
bool SummarizeActor(const char* actorAlias, ActorSummary* summary);
|
|
boost::shared_ptr<Actor> CreateActor(const char* actorAlias, const char* actorName, unsigned actorAllowedProperties = static_cast<unsigned>(-1));
|
|
|
|
// World
|
|
bool LoadWorldManifest(const char* filename);
|
|
void ClearWorldManifest();
|
|
boost::shared_ptr<World> LoadWorld(const char* worldAlias, const ParameterMap& parameters = ParameterMap());
|
|
bool SaveWorld(const char* worldAlias, const boost::shared_ptr<World>& world);
|
|
void SummarizeWorlds(std::vector<WorldSummary>* summary);
|
|
|
|
// Editor
|
|
void RegisterWorldContext(IWorldContext* context);
|
|
void UnregisterWorldContext(IWorldContext* context);
|
|
IWorldContext* QueryWorldContext();
|
|
|
|
// Event
|
|
void AddEventHandler(IEventHandler* handler);
|
|
void RemoveEventHandler(IEventHandler* handler);
|
|
|
|
// Window
|
|
void EnqueueWindow(const boost::shared_ptr<Window>& window);
|
|
void RenderWindow();
|
|
void UpdateWindow(float elapsed);
|
|
|
|
// Misc
|
|
void Reset();
|
|
}
|