184 lines
4.8 KiB
C++
184 lines
4.8 KiB
C++
/*
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Moonfall Copyright (C) 2008 Alex Yatskov
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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template <typename T, typename V>
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Grid<T, V>::Grid(int chunkDims) :
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m_chunkDims(chunkDims)
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{
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}
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template <typename T, typename V>
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bool Grid<T, V>::Add(const T& data, const V& id, const Vector2i& position)
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{
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if (Contains(id))
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{
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return false;
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}
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const ChunkKey key = PositionToKey(position);
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typename ChunkMap::iterator chunkIter = m_chunks.find(key);
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if (chunkIter == m_chunks.end())
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{
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chunkIter = m_chunks.insert(std::make_pair(key, DataMap())).first;
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}
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const boost::shared_ptr<Entry> entry(new Entry(data, position));
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DataMap& dataMap = chunkIter->second;
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dataMap.insert(std::make_pair(id, entry));
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m_data.insert(std::make_pair(id, entry));
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return true;
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}
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template <typename T, typename V>
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bool Grid<T, V>::Remove(const V& id)
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{
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if (!Contains(id))
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{
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return false;
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}
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const typename DataMap::iterator dataIter = m_data.find(id);
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const ChunkKey key = PositionToKey(dataIter->second->position);
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m_data.erase(dataIter);
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const typename ChunkMap::iterator chunkIter = m_chunks.find(key);
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DataMap& dataMap = chunkIter->second;
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dataMap.erase(id);
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if (dataMap.empty())
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{
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m_chunks.erase(chunkIter);
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}
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return true;
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}
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template <typename T, typename V>
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bool Grid<T, V>::Update(const V& id, const Vector2i& position)
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{
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if (!Contains(id))
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{
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return false;
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}
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const typename DataMap::iterator dataIter = m_data.find(id);
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const boost::shared_ptr<Entry> entry = dataIter->second;
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const ChunkKey oldKey = PositionToKey(entry->position);
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const ChunkKey newKey = PositionToKey(position);
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if (oldKey == newKey)
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{
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entry->position = position;
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}
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else
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{
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Remove(id);
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Add(entry->data, id, position);
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}
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return true;
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}
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template <typename T, typename V>
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void Grid<T, V>::Query(std::vector<T>* data, const Rect4i& bounds) const
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{
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const Vector2i begin = Vector2i(bounds.x0, bounds.y0) / m_chunkDims;
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const Vector2i end = Vector2i(bounds.x1, bounds.y1) / m_chunkDims;
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Vector2i position;
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for (int y = begin.y; y <= end.y; ++y)
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{
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position.y = y * m_chunkDims;
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for (int x = begin.x; x <= end.x; ++x)
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{
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position.x = x * m_chunkDims;
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const typename ChunkMap::const_iterator chunkIter = m_chunks.find(PositionToKey(position));
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if (chunkIter == m_chunks.end())
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{
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continue;
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}
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for (typename DataMap::const_iterator dataIter = chunkIter->second.begin(); dataIter != chunkIter->second.end(); ++dataIter)
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{
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const boost::shared_ptr<Entry> entry = dataIter->second;
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if (bounds.Contains(entry->position.x, entry->position.y))
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{
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data->push_back(entry->data);
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}
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}
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}
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}
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}
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template <typename T, typename V>
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void Grid<T, V>::Enumerate(std::vector<T>* data) const
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{
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for (typename DataMap::const_iterator iter = m_data.begin(); iter != m_data.end(); ++iter)
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{
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data->push_back(iter->second->data);
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}
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}
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template <typename T, typename V>
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bool Grid<T, V>::Contains(const V& id) const
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{
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return m_data.find(id) != m_data.end();
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}
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template <typename T, typename V>
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const T* Grid<T, V>::Get(const V& id) const
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{
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const typename DataMap::const_iterator iter = m_data.find(id);
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return iter == m_data.end() ? NULL : &iter->second->data;
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}
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template <typename T, typename V>
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T* Grid<T, V>::Get(const V& id)
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{
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const typename DataMap::iterator iter = m_data.find(id);
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return iter == m_data.end() ? NULL : &iter->second->data;
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}
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template <typename T, typename V>
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void Grid<T, V>::Clear()
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{
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m_data.clear();
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m_chunks.clear();
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}
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template <typename T, typename V>
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typename Grid<T, V>::ChunkKey Grid<T, V>::PositionToKey(const Vector2i& position) const
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{
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union
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{
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struct
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{
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ChunkKeyCoord x;
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ChunkKeyCoord y;
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} position;
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ChunkKey key;
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} map;
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map.position.x = position.x / m_chunkDims;
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map.position.y = position.y / m_chunkDims;
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return map.key;
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}
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