111 lines
2.1 KiB
C++
111 lines
2.1 KiB
C++
/*
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Moonfall Copyright (C) 2008 Alex Yatskov
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "Pch.h"
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#include "Animation.h"
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#include "Sprite.h"
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Animation::Animation(const std::vector<Frame>& frames) :
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m_frames(frames),
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m_elapsed(0),
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m_index(0),
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m_loop(false),
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m_play(false)
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{
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ASSERT(frames.size() > 0);
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}
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void Animation::Update(float elapsed)
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{
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if (!m_play)
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{
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return;
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}
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m_elapsed += elapsed;
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while (m_elapsed > m_frames[m_index].delay)
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{
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m_elapsed -= m_frames[m_index++].delay;
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if (m_index == static_cast<int>(m_frames.size()))
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{
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if (m_loop)
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{
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m_index = 0;
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}
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else
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{
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m_play = false;
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--m_index;
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}
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}
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}
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}
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void Animation::Render(const boost::shared_ptr<Surface>& target)
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{
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m_frames[m_index].sprite->Render(target);
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}
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Vector2i Animation::GetSize() const
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{
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return m_frames[m_index].sprite->GetSize();
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}
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const ActorShape* Animation::GetShapes() const
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{
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return m_frames[m_index].sprite->GetShapes();
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}
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int Animation::GetFrameCount() const
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{
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return static_cast<int>(m_frames.size());
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}
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int Animation::GetFrame() const
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{
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return m_index;
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}
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void Animation::Play(bool loop)
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{
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m_loop = loop;
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m_play = true;
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}
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void Animation::Stop()
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{
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Rewind();
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Pause();
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}
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void Animation::Rewind()
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{
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m_index = 0;
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}
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void Animation::Pause()
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{
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m_play = false;
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}
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bool Animation::IsPlaying() const
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{
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return m_play;
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}
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