45 lines
1.6 KiB
C++
45 lines
1.6 KiB
C++
/*
|
|
Moonfall Copyright (C) 2008 Alex Yatskov
|
|
|
|
This program is free software: you can redistribute it and/or modify
|
|
it under the terms of the GNU General Public License as published by
|
|
the Free Software Foundation, either version 3 of the License, or
|
|
(at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*/
|
|
|
|
#pragma once
|
|
#include "ActorProperty.h"
|
|
|
|
class ActorPropertyPhysics : public ActorPropertyTyped<ACTOR_PROPERTY_TYPE_PHYSICS>
|
|
{
|
|
public:
|
|
ActorPropertyPhysics(Actor* owner);
|
|
|
|
void Update(float elapsed);
|
|
|
|
void SetVelocity(const Vector2f& velocity);
|
|
Vector2f GetVelocity() const;
|
|
void QueryShapeCollisions(ActorShapeType type, std::vector<boost::weak_ptr<Actor> >* actors) const;
|
|
|
|
private:
|
|
void UpdateShapes();
|
|
void CollideAgainstShape(const std::vector<boost::weak_ptr<Actor> >& actors, ActorShapeType typeAttacker);
|
|
|
|
struct CollisionState
|
|
{
|
|
std::vector<boost::weak_ptr<Actor> > collisions;
|
|
};
|
|
|
|
static const ActorShapeType s_collisionShapes[ACTOR_SHAPE_TYPE_COLLISION_COUNT];
|
|
CollisionState m_collisionState[ACTOR_SHAPE_TYPE_COUNT];
|
|
Vector2f m_velocity;
|
|
};
|