281 lines
6.1 KiB
C++
281 lines
6.1 KiB
C++
/*
|
|
Moonfall Copyright (C) 2008 Alex Yatskov
|
|
|
|
This program is free software: you can redistribute it and/or modify
|
|
it under the terms of the GNU General Public License as published by
|
|
the Free Software Foundation, either version 3 of the License, or
|
|
(at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*/
|
|
|
|
#include "Pch.h"
|
|
#include "Actor.h"
|
|
#include "ActorProperty.h"
|
|
#include "ActorManager.h"
|
|
#include "Surface.h"
|
|
|
|
#define ACTOR_ID_FROM_NAME(name) (Token(name) | ~0x7fffffff)
|
|
#define ACTOR_ID_FROM_INC(inc) (Token(inc) & 0x7fffffff)
|
|
|
|
Actor::Actor(const char* alias, const char* name) :
|
|
m_owner(NULL),
|
|
m_dynamic(false),
|
|
m_layer(ACTOR_LAYER_COUNT)
|
|
{
|
|
if (alias != NULL)
|
|
{
|
|
m_alias = alias;
|
|
}
|
|
|
|
SetName(name);
|
|
}
|
|
|
|
void Actor::Render(const boost::shared_ptr<Surface>& target)
|
|
{
|
|
for (int i = 0; i < ARRAY_SIZE(m_properties); ++i)
|
|
{
|
|
if (m_properties[i])
|
|
{
|
|
m_properties[i]->Render(target);
|
|
}
|
|
}
|
|
|
|
if (m_owner->AreShapesVisible())
|
|
{
|
|
RenderShapes(target);
|
|
}
|
|
}
|
|
|
|
void Actor::Update(float elapsed)
|
|
{
|
|
for (int i = 0; i < ARRAY_SIZE(m_properties); ++i)
|
|
{
|
|
if (m_properties[i])
|
|
{
|
|
m_properties[i]->Update(elapsed);
|
|
}
|
|
}
|
|
}
|
|
|
|
void Actor::SetPosition(const Vector2i& position)
|
|
{
|
|
const Vector2f positionFloat(static_cast<float>(position.x), static_cast<float>(position.y));
|
|
SetPositionSoft(positionFloat);
|
|
}
|
|
|
|
Vector2i Actor::GetPosition() const
|
|
{
|
|
const Vector2i positionInt(static_cast<int>(floorf(m_position.x + 0.5f)), static_cast<int>(floorf(m_position.y + 0.5f)));
|
|
return positionInt;
|
|
}
|
|
|
|
void Actor::SetPositionSoft(const Vector2f& position)
|
|
{
|
|
const Vector2i positionInt(static_cast<int>(floorf(position.x + 0.5f)), static_cast<int>(floorf(position.y + 0.5f)));
|
|
|
|
if (positionInt != GetPosition() && m_owner != NULL)
|
|
{
|
|
m_owner->UpdateActorPosition(GetId(), GetPosition(), positionInt);
|
|
}
|
|
|
|
m_position = position;
|
|
}
|
|
|
|
Vector2f Actor::GetPositionSoft() const
|
|
{
|
|
return m_position;
|
|
}
|
|
|
|
void Actor::SetLayer(ActorLayer layer)
|
|
{
|
|
m_layer = layer;
|
|
}
|
|
|
|
ActorLayer Actor::GetLayer() const
|
|
{
|
|
return m_layer;
|
|
}
|
|
|
|
void Actor::SetDynamic(bool dynamic)
|
|
{
|
|
m_dynamic = dynamic;
|
|
}
|
|
|
|
bool Actor::IsDynamic() const
|
|
{
|
|
return m_dynamic;
|
|
}
|
|
|
|
void Actor::SetId(Token id)
|
|
{
|
|
if (id == GetId())
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (m_owner != NULL && GetId().IsValid())
|
|
{
|
|
m_owner->UpdateActorId(GetId(), id);
|
|
}
|
|
|
|
m_id = id;
|
|
}
|
|
|
|
Token Actor::GetId() const
|
|
{
|
|
return m_id;
|
|
}
|
|
|
|
const char* Actor::GetAlias() const
|
|
{
|
|
return m_alias.c_str();
|
|
}
|
|
|
|
void Actor::SetName(const char* name)
|
|
{
|
|
if (name == NULL || strlen(name) == 0)
|
|
{
|
|
SetId(ACTOR_ID_FROM_INC(RegisterId()));
|
|
m_name.clear();
|
|
}
|
|
else
|
|
{
|
|
SetId(ACTOR_ID_FROM_NAME(name));
|
|
m_name = name;
|
|
}
|
|
}
|
|
|
|
const char* Actor::GetName() const
|
|
{
|
|
return m_name.c_str();
|
|
}
|
|
|
|
void Actor::SetOwner(ActorManager* owner)
|
|
{
|
|
m_owner = owner;
|
|
}
|
|
|
|
const ActorManager* Actor::GetOwner() const
|
|
{
|
|
return m_owner;
|
|
}
|
|
|
|
ActorManager* Actor::GetOwner()
|
|
{
|
|
return m_owner;
|
|
}
|
|
|
|
void Actor::GetShape(ActorShapeType type, int* data, Vector2i* position, Vector2i* size) const
|
|
{
|
|
ASSERT(type < ARRAY_SIZE(m_shapes));
|
|
*data = m_shapes[type].data;
|
|
*position = m_shapes[type].position;
|
|
*size = m_shapes[type].size;
|
|
}
|
|
|
|
void Actor::SetShape(ActorShapeType type, int data, const Vector2i& position, const Vector2i& size)
|
|
{
|
|
ASSERT(type < ARRAY_SIZE(m_shapes));
|
|
m_shapes[type].data = data;
|
|
m_shapes[type].position = position;
|
|
m_shapes[type].size = size;
|
|
}
|
|
|
|
ActorShape Actor::GetShape(ActorShapeType type) const
|
|
{
|
|
ASSERT(type < ARRAY_SIZE(m_shapes));
|
|
return m_shapes[type];
|
|
}
|
|
|
|
void Actor::SetShape(ActorShapeType type, const ActorShape& shape)
|
|
{
|
|
ASSERT(type < ARRAY_SIZE(m_shapes));
|
|
m_shapes[type] = shape;
|
|
}
|
|
|
|
void Actor::EnableShape(ActorShapeType type)
|
|
{
|
|
ASSERT(type < ARRAY_SIZE(m_shapes));
|
|
m_shapes[type].enabled = true;
|
|
}
|
|
|
|
void Actor::DisableShape(ActorShapeType type)
|
|
{
|
|
ASSERT(type < ARRAY_SIZE(m_shapes));
|
|
m_shapes[type].enabled = false;
|
|
}
|
|
|
|
bool Actor::IsShapeEnabled(ActorShapeType type) const
|
|
{
|
|
ASSERT(type < ARRAY_SIZE(m_shapes));
|
|
return m_shapes[type].enabled;
|
|
}
|
|
|
|
Token Actor::RegisterId()
|
|
{
|
|
static int s_idPool = 0;
|
|
Token token(s_idPool);
|
|
do
|
|
{
|
|
token = Token(++s_idPool);
|
|
}
|
|
while (!token);
|
|
return token;
|
|
}
|
|
|
|
void Actor::RenderShapes(const boost::shared_ptr<Surface>& target)
|
|
{
|
|
Vector2i maxShapeSize(0, 0);
|
|
for (int i = 0; i < ARRAY_SIZE(m_shapes); ++i)
|
|
{
|
|
const ActorShape& shape = m_shapes[i];
|
|
if (!shape.enabled)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
maxShapeSize.x = MAX(maxShapeSize.x, shape.size.x);
|
|
maxShapeSize.y = MAX(maxShapeSize.y, shape.size.y);
|
|
}
|
|
|
|
if (maxShapeSize.x == 0 || maxShapeSize.y == 0)
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (!m_shapeSurface || m_shapeSurface->GetSize().x < maxShapeSize.x || m_shapeSurface->GetSize().y < maxShapeSize.y)
|
|
{
|
|
m_shapeSurface = System::CreateSurface(maxShapeSize, COLOR_MODE_RGBA_8888);
|
|
}
|
|
|
|
static const Color4b s_shapeColors[] =
|
|
{
|
|
Color4b(0x00, 0x00, 0xc0, 0x60), // ACTOR_SHAPE_TYPE_COLLISION_SOLID
|
|
Color4b(0x00, 0xc0, 0x00, 0x60) // ACTOR_SHAPE_TYPE_COLLISION_INTERACT
|
|
};
|
|
|
|
BOOST_STATIC_ASSERT(ARRAY_SIZE(s_shapeColors) == ACTOR_SHAPE_TYPE_COUNT);
|
|
|
|
for (int i = 0; i < ARRAY_SIZE(m_shapes); ++i)
|
|
{
|
|
const ActorShape& shape = m_shapes[i];
|
|
if (!shape.enabled)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
target->PushState();
|
|
target->SetTranslationRelative(shape.position);
|
|
m_shapeSurface->Clear(s_shapeColors[i]);
|
|
m_shapeSurface->Blit(target, Vector2i(0, 0), shape.size);
|
|
target->PopState();
|
|
}
|
|
}
|