moonfall/WindowWorld.h
2014-10-21 13:54:42 +09:00

98 lines
4.8 KiB
C++

/*
Moonfall Copyright (C) 2008 Alex Yatskov
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "Window.h"
#include "InputManager.h"
#include "IWorldContext.h"
class WindowDialogue;
class WindowWorld : public Window, public IWorldContext
{
public:
typedef std::list<IWorldListener*> ListenerList;
WindowWorld(const char* worldAlias, const ParameterMap& parameters = ParameterMap(), const ListenerList& listeners = ListenerList());
void LoadWorld(const char* worldAlias, const ParameterMap& parameters = ParameterMap());
bool SaveWorld(const char* worldAlias);
const char* GetWorldAlias() const;
void AddListener(IWorldListener* listener);
void RemoveListener(IWorldListener* listener);
boost::weak_ptr<Actor> AddActor(const char* actorAlias, const Vector2i& actorPosition, const char* actorName = NULL);
boost::weak_ptr<const Actor> GetActor(Token actorId) const;
boost::weak_ptr<Actor> GetActor(Token actorId);
boost::weak_ptr<const Actor> GetActor(const char* actorName) const;
boost::weak_ptr<Actor> GetActor(const char* actorName);
boost::weak_ptr<const Actor> PickActor(const Vector2i& position) const;
boost::weak_ptr<Actor> PickActor(const Vector2i& position);
void RemoveActor(Token actorId);
void ClearActors();
bool IsLayerVisible(ActorLayer layer) const;
void ShowLayer(ActorLayer layer);
void HideLayer(ActorLayer layer);
void ShowAllLayers();
void HideAllLayers();
const char* GetBackdropSpriteAlias() const;
void SetBackdropSpriteAlias(const char* alias);
void ShowBackdropSprite();
void HideBackdropSprite();
bool IsBackdropSpriteVisible() const;
void SetScriptAlias(const char* alias);
const char* GetScriptAlias() const;
void ShowShapes();
void HideShapes();
bool AreShapesVisible() const;
void SetCameraTarget(boost::shared_ptr<ICameraTarget> target);
void SetCameraTarget(const Vector2i& target);
Vector2i GetCameraTarget() const;
Rect4i GetCameraBounds() const;
bool IsKeyPressed(MetaKey key) const;
bool IsKeyTriggered(MetaKey key) const;
void BeginDialogue(const Rect4i& padding = Rect4i(125, 425, 125, 25));
void EndDialogue();
private:
void OnRender(const boost::shared_ptr<Surface>& target);
void OnUpdate(float elapsed);
void OnKeyDown(const InputKey& args);
void OnKeyUp(const InputKey& args);
void OnMouseMove(const InputMouse& args);
void OnMouseButtonDown(const InputMouse& args);
void OnMouseButtonUp(const InputMouse& args);
void OnMouseWheel(const InputMouse& args);
void OnActivate();
void OnDeactivate();
void OnLoad();
void OnUnload();
ListenerList m_listeners;
boost::shared_ptr<World> m_world;
boost::shared_ptr<WindowDialogue> m_dialogue;
InputManager m_inputManager;
};