39 lines
1.4 KiB
C++
39 lines
1.4 KiB
C++
/*
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Moonfall Copyright (C) 2008 Alex Yatskov
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "Pch.h"
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#include "WindowMain.h"
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#include "WindowWorld.h"
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void WindowMain::OnLoad()
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{
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const bool success =
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System::LoadFileManifest("Assets.pak") &&
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System::LoadSpriteManifest("Assets/SpriteManifest.xml") &&
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System::LoadAnimationManifest("Assets/AnimationManifest.xml") &&
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System::LoadScriptManifest("Assets/ScriptManifest.xml") &&
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System::LoadFontManifest("Assets/FontManifest.xml") &&
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System::LoadActorManifest("Assets/ActorManifest.xml") &&
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System::LoadWorldManifest("Assets/WorldManifest.xml") &&
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System::LoadDialogueManifest("Assets/DialogueManifest.xml");
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if (success)
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{
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System::EnqueueWindow(boost::shared_ptr<Window>(new WindowWorld("Test.Test1")));
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}
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}
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