moonfall/LuaBindingInput.cpp
2014-10-21 13:54:42 +09:00

57 lines
1.5 KiB
C++

/*
Moonfall Copyright (C) 2008 Alex Yatskov
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "Pch.h"
#include "LuaBinding.h"
#include "IWorldContext.h"
int LuaBinding::InputIsKeyPressed()
{
int metaKey = META_KEY_COUNT;
if (!Peek(1, &metaKey))
{
return ERROR_TYPE_PARAMETER;
}
IWorldContext * const worldContext = System::QueryWorldContext();
if (worldContext == NULL)
{
return ERROR_TYPE_STATE;
}
Push(worldContext->IsKeyPressed(static_cast<MetaKey>(metaKey)));
return 1;
}
int LuaBinding::InputIsKeyTriggered()
{
int metaKey = META_KEY_COUNT;
if (!Peek(1, &metaKey))
{
return ERROR_TYPE_PARAMETER;
}
IWorldContext * const worldContext = System::QueryWorldContext();
if (worldContext == NULL)
{
return ERROR_TYPE_STATE;
}
Push(worldContext->IsKeyTriggered(static_cast<MetaKey>(metaKey)));
return 1;
}