moonfall/LuaBindingActor.cpp
2014-10-21 13:54:42 +09:00

336 lines
7.4 KiB
C++

/*
Moonfall Copyright (C) 2008 Alex Yatskov
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "Pch.h"
#include "LuaBinding.h"
#include "ActorPropertyScript.h"
#include "IWorldContext.h"
int LuaBinding::ActorAdd()
{
const char* actorAlias = NULL;
Vector2i actorPosition;
if (!Peek(1, &actorAlias) || !Peek(2, &actorPosition))
{
return ERROR_TYPE_PARAMETER;
}
const char* actorName = NULL;
Peek(3, &actorName);
ParameterMap parameters;
Peek(4, &parameters);
IWorldContext* worldContext = System::QueryWorldContext();
if (worldContext == NULL)
{
return ERROR_TYPE_STATE;
}
const boost::shared_ptr<Actor> actor = worldContext->AddActor(actorAlias, actorPosition, actorName).lock();
if (!actor)
{
return ERROR_TYPE_STATE;
}
const boost::shared_ptr<ActorPropertyScript> property = actor->GetProperty<ActorPropertyScript>().lock();
if (property)
{
for (ParameterMap::iterator iter = parameters.begin(); iter != parameters.end(); ++iter)
{
property->SetParameter(iter->first.c_str(), iter->second);
}
}
Push(actor->GetId());
return 1;
}
int LuaBinding::ActorRemove()
{
int actorId = 0;
if (!Peek(1, &actorId))
{
return ERROR_TYPE_PARAMETER;
}
IWorldContext* worldContext = System::QueryWorldContext();
if (worldContext == NULL)
{
return ERROR_TYPE_STATE;
}
worldContext->RemoveActor(actorId);
return 0;
}
int LuaBinding::ActorGetPosition()
{
int actorId = 0;
if (!Peek(1, &actorId))
{
return ERROR_TYPE_PARAMETER;
}
const boost::shared_ptr<Actor> actor = GetActor(actorId);
if (!actor)
{
return ERROR_TYPE_STATE;
}
Push(actor->GetPosition());
return 1;
}
int LuaBinding::ActorSetPosition()
{
int actorId = 0;
Vector2i position;
if (!Peek(1, &actorId) || !Peek(2, &position))
{
return ERROR_TYPE_PARAMETER;
}
const boost::shared_ptr<Actor> actor = GetActor(actorId);
if (!actor)
{
return ERROR_TYPE_STATE;
}
actor->SetPosition(position);
return 0;
}
int LuaBinding::ActorGetLayer()
{
int actorId = 0;
if (!Peek(1, &actorId))
{
return ERROR_TYPE_PARAMETER;
}
const boost::shared_ptr<Actor> actor = GetActor(actorId);
if (!actor)
{
return ERROR_TYPE_STATE;
}
Push(actor->GetLayer());
return 1;
}
int LuaBinding::ActorSetLayer()
{
int actorId = 0;
int actorLayer = ACTOR_LAYER_COUNT;
if (!Peek(1, &actorId) || !Peek(2, &actorLayer) || actorLayer >= ACTOR_LAYER_COUNT)
{
return ERROR_TYPE_PARAMETER;
}
const boost::shared_ptr<Actor> actor = GetActor(actorId);
if (!actor)
{
return ERROR_TYPE_STATE;
}
actor->SetLayer(static_cast<ActorLayer>(actorLayer));
return 0;
}
int LuaBinding::ActorValidate()
{
int actorId = 0;
if (!Peek(1, &actorId))
{
return ERROR_TYPE_PARAMETER;
}
const boost::shared_ptr<Actor> actor = GetActor(actorId);
Push(actor);
return 1;
}
int LuaBinding::ActorFromName()
{
const char* actorName = NULL;
if (!Peek(1, &actorName))
{
return ERROR_TYPE_PARAMETER;
}
const boost::shared_ptr<Actor> actor = GetActor(actorName);
if (actor)
{
Push(actor->GetId());
return 1;
}
return 0;
}
int LuaBinding::ActorGetName()
{
int actorId = 0;
if (!Peek(1, &actorId))
{
return ERROR_TYPE_PARAMETER;
}
const boost::shared_ptr<Actor> actor = GetActor(actorId);
if (!actor)
{
return ERROR_TYPE_STATE;
}
Push(actor->GetName());
return 1;
}
int LuaBinding::ActorGetAlias()
{
int actorId = 0;
if (!Peek(1, &actorId))
{
return ERROR_TYPE_PARAMETER;
}
const boost::shared_ptr<Actor> actor = GetActor(actorId);
if (!actor)
{
return ERROR_TYPE_STATE;
}
Push(actor->GetAlias());
return 1;
}
int LuaBinding::ActorHasProperty()
{
int actorId = 0;
int actorPropertyType = ACTOR_PROPERTY_TYPE_COUNT;
if (!Peek(1, &actorId) || !Peek(2, &actorPropertyType) || actorPropertyType >= ACTOR_PROPERTY_TYPE_COUNT)
{
return ERROR_TYPE_PARAMETER;
}
const boost::shared_ptr<Actor> actor = GetActor(actorId);
if (!actor)
{
return ERROR_TYPE_STATE;
}
Push(actor->HasProperty(static_cast<ActorPropertyType>(actorPropertyType)));
return 1;
}
int LuaBinding::ActorGetShape()
{
int actorId = 0;
int actorShapeType = ACTOR_SHAPE_TYPE_COUNT;
if (!Peek(1, &actorId) || !Peek(2, &actorShapeType) || actorShapeType >= ACTOR_SHAPE_TYPE_COUNT)
{
return ERROR_TYPE_PARAMETER;
}
const boost::shared_ptr<Actor> actor = GetActor(actorId);
if (!actor)
{
return ERROR_TYPE_STATE;
}
Push(actor->GetShape(static_cast<ActorShapeType>(actorShapeType)));
return 1;
}
int LuaBinding::ActorSetShape()
{
int actorId = 0;
int actorShapeType = ACTOR_SHAPE_TYPE_COUNT;
ActorShape actorShape;
if (!Peek(1, &actorId) || !Peek(2, &actorShapeType) || !Peek(3, &actorShape) || actorShapeType >= ACTOR_SHAPE_TYPE_COUNT)
{
return ERROR_TYPE_PARAMETER;
}
const boost::shared_ptr<Actor> actor = GetActor(actorId);
if (!actor)
{
return ERROR_TYPE_STATE;
}
actor->SetShape(static_cast<ActorShapeType>(actorShapeType), actorShape);
return 1;
}
int LuaBinding::ActorEnableShape()
{
int actorId = 0;
int actorShapeType = ACTOR_SHAPE_TYPE_COUNT;
if (!Peek(1, &actorId) || !Peek(2, &actorShapeType) || actorShapeType >= ACTOR_SHAPE_TYPE_COUNT)
{
return ERROR_TYPE_PARAMETER;
}
const boost::shared_ptr<Actor> actor = GetActor(actorId);
if (!actor)
{
return ERROR_TYPE_STATE;
}
actor->EnableShape(static_cast<ActorShapeType>(actorShapeType));
return 0;
}
int LuaBinding::ActorDisableShape()
{
int actorId = 0;
int actorShapeType = ACTOR_SHAPE_TYPE_COUNT;
if (!Peek(1, &actorId) || !Peek(2, &actorShapeType) || actorShapeType >= ACTOR_SHAPE_TYPE_COUNT)
{
return ERROR_TYPE_PARAMETER;
}
const boost::shared_ptr<Actor> actor = GetActor(actorId);
if (!actor)
{
return ERROR_TYPE_STATE;
}
actor->DisableShape(static_cast<ActorShapeType>(actorShapeType));
return 0;
}
int LuaBinding::ActorIsShapeEnabled()
{
int actorId = 0;
int actorShapeType = ACTOR_SHAPE_TYPE_COUNT;
if (!Peek(1, &actorId) || !Peek(2, &actorShapeType) || actorShapeType >= ACTOR_SHAPE_TYPE_COUNT)
{
return ERROR_TYPE_PARAMETER;
}
const boost::shared_ptr<Actor> actor = GetActor(actorId);
if (!actor)
{
return ERROR_TYPE_STATE;
}
Push(actor->IsShapeEnabled(static_cast<ActorShapeType>(actorShapeType)));
return 1;
}