336 lines
7.4 KiB
C++
336 lines
7.4 KiB
C++
/*
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Moonfall Copyright (C) 2008 Alex Yatskov
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "Pch.h"
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#include "LuaBinding.h"
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#include "ActorPropertyScript.h"
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#include "IWorldContext.h"
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int LuaBinding::ActorAdd()
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{
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const char* actorAlias = NULL;
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Vector2i actorPosition;
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if (!Peek(1, &actorAlias) || !Peek(2, &actorPosition))
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{
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return ERROR_TYPE_PARAMETER;
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}
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const char* actorName = NULL;
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Peek(3, &actorName);
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ParameterMap parameters;
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Peek(4, ¶meters);
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IWorldContext* worldContext = System::QueryWorldContext();
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if (worldContext == NULL)
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{
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return ERROR_TYPE_STATE;
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}
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const boost::shared_ptr<Actor> actor = worldContext->AddActor(actorAlias, actorPosition, actorName).lock();
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if (!actor)
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{
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return ERROR_TYPE_STATE;
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}
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const boost::shared_ptr<ActorPropertyScript> property = actor->GetProperty<ActorPropertyScript>().lock();
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if (property)
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{
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for (ParameterMap::iterator iter = parameters.begin(); iter != parameters.end(); ++iter)
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{
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property->SetParameter(iter->first.c_str(), iter->second);
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}
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}
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Push(actor->GetId());
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return 1;
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}
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int LuaBinding::ActorRemove()
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{
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int actorId = 0;
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if (!Peek(1, &actorId))
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{
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return ERROR_TYPE_PARAMETER;
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}
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IWorldContext* worldContext = System::QueryWorldContext();
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if (worldContext == NULL)
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{
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return ERROR_TYPE_STATE;
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}
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worldContext->RemoveActor(actorId);
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return 0;
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}
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int LuaBinding::ActorGetPosition()
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{
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int actorId = 0;
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if (!Peek(1, &actorId))
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{
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return ERROR_TYPE_PARAMETER;
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}
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const boost::shared_ptr<Actor> actor = GetActor(actorId);
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if (!actor)
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{
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return ERROR_TYPE_STATE;
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}
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Push(actor->GetPosition());
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return 1;
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}
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int LuaBinding::ActorSetPosition()
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{
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int actorId = 0;
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Vector2i position;
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if (!Peek(1, &actorId) || !Peek(2, &position))
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{
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return ERROR_TYPE_PARAMETER;
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}
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const boost::shared_ptr<Actor> actor = GetActor(actorId);
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if (!actor)
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{
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return ERROR_TYPE_STATE;
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}
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actor->SetPosition(position);
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return 0;
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}
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int LuaBinding::ActorGetLayer()
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{
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int actorId = 0;
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if (!Peek(1, &actorId))
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{
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return ERROR_TYPE_PARAMETER;
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}
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const boost::shared_ptr<Actor> actor = GetActor(actorId);
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if (!actor)
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{
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return ERROR_TYPE_STATE;
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}
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Push(actor->GetLayer());
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return 1;
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}
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int LuaBinding::ActorSetLayer()
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{
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int actorId = 0;
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int actorLayer = ACTOR_LAYER_COUNT;
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if (!Peek(1, &actorId) || !Peek(2, &actorLayer) || actorLayer >= ACTOR_LAYER_COUNT)
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{
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return ERROR_TYPE_PARAMETER;
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}
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const boost::shared_ptr<Actor> actor = GetActor(actorId);
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if (!actor)
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{
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return ERROR_TYPE_STATE;
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}
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actor->SetLayer(static_cast<ActorLayer>(actorLayer));
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return 0;
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}
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int LuaBinding::ActorValidate()
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{
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int actorId = 0;
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if (!Peek(1, &actorId))
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{
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return ERROR_TYPE_PARAMETER;
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}
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const boost::shared_ptr<Actor> actor = GetActor(actorId);
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Push(actor);
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return 1;
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}
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int LuaBinding::ActorFromName()
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{
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const char* actorName = NULL;
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if (!Peek(1, &actorName))
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{
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return ERROR_TYPE_PARAMETER;
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}
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const boost::shared_ptr<Actor> actor = GetActor(actorName);
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if (actor)
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{
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Push(actor->GetId());
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return 1;
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}
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return 0;
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}
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int LuaBinding::ActorGetName()
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{
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int actorId = 0;
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if (!Peek(1, &actorId))
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{
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return ERROR_TYPE_PARAMETER;
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}
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const boost::shared_ptr<Actor> actor = GetActor(actorId);
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if (!actor)
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{
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return ERROR_TYPE_STATE;
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}
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Push(actor->GetName());
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return 1;
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}
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int LuaBinding::ActorGetAlias()
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{
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int actorId = 0;
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if (!Peek(1, &actorId))
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{
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return ERROR_TYPE_PARAMETER;
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}
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const boost::shared_ptr<Actor> actor = GetActor(actorId);
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if (!actor)
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{
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return ERROR_TYPE_STATE;
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}
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Push(actor->GetAlias());
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return 1;
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}
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int LuaBinding::ActorHasProperty()
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{
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int actorId = 0;
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int actorPropertyType = ACTOR_PROPERTY_TYPE_COUNT;
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if (!Peek(1, &actorId) || !Peek(2, &actorPropertyType) || actorPropertyType >= ACTOR_PROPERTY_TYPE_COUNT)
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{
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return ERROR_TYPE_PARAMETER;
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}
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const boost::shared_ptr<Actor> actor = GetActor(actorId);
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if (!actor)
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{
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return ERROR_TYPE_STATE;
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}
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Push(actor->HasProperty(static_cast<ActorPropertyType>(actorPropertyType)));
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return 1;
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}
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int LuaBinding::ActorGetShape()
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{
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int actorId = 0;
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int actorShapeType = ACTOR_SHAPE_TYPE_COUNT;
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if (!Peek(1, &actorId) || !Peek(2, &actorShapeType) || actorShapeType >= ACTOR_SHAPE_TYPE_COUNT)
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{
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return ERROR_TYPE_PARAMETER;
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}
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const boost::shared_ptr<Actor> actor = GetActor(actorId);
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if (!actor)
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{
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return ERROR_TYPE_STATE;
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}
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Push(actor->GetShape(static_cast<ActorShapeType>(actorShapeType)));
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return 1;
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}
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int LuaBinding::ActorSetShape()
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{
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int actorId = 0;
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int actorShapeType = ACTOR_SHAPE_TYPE_COUNT;
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ActorShape actorShape;
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if (!Peek(1, &actorId) || !Peek(2, &actorShapeType) || !Peek(3, &actorShape) || actorShapeType >= ACTOR_SHAPE_TYPE_COUNT)
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{
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return ERROR_TYPE_PARAMETER;
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}
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const boost::shared_ptr<Actor> actor = GetActor(actorId);
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if (!actor)
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{
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return ERROR_TYPE_STATE;
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}
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actor->SetShape(static_cast<ActorShapeType>(actorShapeType), actorShape);
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return 1;
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}
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int LuaBinding::ActorEnableShape()
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{
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int actorId = 0;
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int actorShapeType = ACTOR_SHAPE_TYPE_COUNT;
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if (!Peek(1, &actorId) || !Peek(2, &actorShapeType) || actorShapeType >= ACTOR_SHAPE_TYPE_COUNT)
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{
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return ERROR_TYPE_PARAMETER;
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}
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const boost::shared_ptr<Actor> actor = GetActor(actorId);
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if (!actor)
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{
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return ERROR_TYPE_STATE;
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}
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actor->EnableShape(static_cast<ActorShapeType>(actorShapeType));
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return 0;
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}
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int LuaBinding::ActorDisableShape()
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{
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int actorId = 0;
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int actorShapeType = ACTOR_SHAPE_TYPE_COUNT;
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if (!Peek(1, &actorId) || !Peek(2, &actorShapeType) || actorShapeType >= ACTOR_SHAPE_TYPE_COUNT)
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{
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return ERROR_TYPE_PARAMETER;
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}
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const boost::shared_ptr<Actor> actor = GetActor(actorId);
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if (!actor)
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{
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return ERROR_TYPE_STATE;
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}
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actor->DisableShape(static_cast<ActorShapeType>(actorShapeType));
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return 0;
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}
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int LuaBinding::ActorIsShapeEnabled()
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{
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int actorId = 0;
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int actorShapeType = ACTOR_SHAPE_TYPE_COUNT;
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if (!Peek(1, &actorId) || !Peek(2, &actorShapeType) || actorShapeType >= ACTOR_SHAPE_TYPE_COUNT)
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{
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return ERROR_TYPE_PARAMETER;
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}
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const boost::shared_ptr<Actor> actor = GetActor(actorId);
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if (!actor)
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{
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return ERROR_TYPE_STATE;
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}
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Push(actor->IsShapeEnabled(static_cast<ActorShapeType>(actorShapeType)));
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return 1;
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}
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