182 lines
4.3 KiB
C++
182 lines
4.3 KiB
C++
/*
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Moonfall Copyright (C) 2008 Alex Yatskov
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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template <LuaBinding::LuaFunction T>
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void LuaBinding::RegisterFunction(const char* name)
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{
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lua_register(m_state, name, FunctionRouter<T>);
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}
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template <LuaBinding::LuaFunction T>
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int LuaBinding::FunctionRouter(lua_State* state)
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{
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lua_getfield(state, LUA_REGISTRYINDEX, "LuaBinding");
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const int top = lua_gettop(state);
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ASSERT(lua_isuserdata(state, top));
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LuaBinding* const binding = static_cast<LuaBinding*>(lua_touserdata(state, top));
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const int result = (binding->*T)();
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switch (result)
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{
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case ERROR_TYPE_PARAMETER:
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binding->DoError("Binding parameter error");
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return 0;
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case ERROR_TYPE_STATE:
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binding->DoError("Binding state error");
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return 0;
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default:
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return result;
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}
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}
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template <typename T>
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void LuaBinding::RegisterConstant(const char* name, const T& value)
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{
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Push(value);
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lua_setglobal(m_state, name);
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}
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template <typename T>
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void LuaBinding::Push(const Vector2<T>& value)
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{
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lua_newtable(m_state);
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const int top = lua_gettop(m_state);
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Push(value.x);
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Push(value.y);
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lua_setfield(m_state, top, "y");
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lua_setfield(m_state, top, "x");
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}
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template <typename T>
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void LuaBinding::Push(const Rect4<T>& value)
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{
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lua_newtable(m_state);
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const int top = lua_gettop(m_state);
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Push(value.x0);
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Push(value.y0);
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Push(value.x1);
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Push(value.y1);
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lua_setfield(m_state, top, "y1");
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lua_setfield(m_state, top, "x1");
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lua_setfield(m_state, top, "y0");
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lua_setfield(m_state, top, "x0");
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}
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template <typename T>
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void LuaBinding::Push(const std::vector<T>& value)
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{
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lua_newtable(m_state);
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const int top = lua_gettop(m_state);
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for (size_t i = 0; i < value.size(); ++i)
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{
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Push(static_cast<int>(i) + 1);
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Push(value[i]);
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lua_settable(m_state, top);
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}
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}
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template <typename K, typename V>
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void LuaBinding::Push(const std::map<K, V>& value)
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{
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lua_newtable(m_state);
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const int top = lua_gettop(m_state);
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for (typename std::map<K, V>::const_iterator iter = value.begin(); iter != value.end(); ++iter)
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{
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Push(iter->first);
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Push(iter->second);
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lua_settable(m_state, top);
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}
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}
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template <typename T>
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bool LuaBinding::Peek(int index, Vector2<T>* value, const Vector2<T>& def)
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{
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if (!lua_istable(m_state, index))
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{
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*value = def;
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return false;
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}
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lua_getfield(m_state, index, "x");
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lua_getfield(m_state, index, "y");
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const int top = lua_gettop(m_state);
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const bool success = Peek(top - 1, &value->x) & Peek(top - 0, &value->y);
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lua_pop(m_state, 2);
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if (!success)
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{
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*value = def;
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return false;
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}
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return true;
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}
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template <typename K, typename V>
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bool LuaBinding::Peek(int index, std::map<K, V>* value)
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{
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if (!lua_istable(m_state, index))
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{
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return false;
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}
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const int top = lua_gettop(m_state);
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PushNil();
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while (lua_next(m_state, index) != 0)
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{
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K mapKey;
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V mapValue;
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if (!Peek(top + 1, &mapKey) || !Peek(top + 2, &mapValue))
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{
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Pop(2);
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return false;
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}
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value->insert(std::make_pair(mapKey, mapValue));
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Pop(1);
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}
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Pop(1);
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return true;
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}
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template <typename T>
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boost::shared_ptr<T> LuaBinding::GetActorProperty(Token actorId)
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{
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boost::shared_ptr<Actor> actor = GetActor(actorId);
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return actor ? actor->GetProperty<T>().lock() : boost::shared_ptr<T>();
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}
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template <typename T>
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boost::shared_ptr<T> LuaBinding::GetActorProperty(const char* actorName)
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{
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boost::shared_ptr<Actor> actor = GetActor(actorName);
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return actor ? actor->GetProperty<T>().lock() : boost::shared_ptr<T>();
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}
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