32 lines
901 B
Lua
32 lines
901 B
Lua
function OnActorCreate(id, parameters)
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spawnId = id
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spawnPlayerDirection = parameters.playerDirection
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spawnPlayerAlias = parameters.playerAlias
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spawnPersist = parameters.persist
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spawnPosition = ActorGetPosition(spawnId)
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spawnPosition.x = spawnPosition.x
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spawnPosition.y = spawnPosition.y - 24
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ActorSetShape(
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spawnId,
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ACTOR_SHAPE_TYPE_COLLISION_INTERACT,
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{ size = {x = 32, y = 32 }, position = { x = 0, y = 0 }, data = 0, enabled = true}
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)
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end
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function OnActorReceiveMessage(message, parameters)
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if message ~= "spawn" then
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return
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end
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playerId = ActorAdd(spawnPlayerAlias, spawnPosition, "player", { direction = spawnPlayerDirection })
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playerShape = ActorGetShape(playerId, ACTOR_SHAPE_TYPE_COLLISION_SOLID)
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if not spawnPersist then
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ActorRemove(spawnId)
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end
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return { playerId = playerId }
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end
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