61 lines
3.2 KiB
C++
61 lines
3.2 KiB
C++
/*
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Moonfall Copyright (C) 2008 Alex Yatskov
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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class ActorManager
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{
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public:
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ActorManager();
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void Render(const boost::shared_ptr<Surface>& target, const Rect4i& bounds);
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void Update(float elapsed, const Rect4i& bounds);
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boost::weak_ptr<Actor> AddActor(const char* actorAlias, const Vector2i& actorPosition, const char* actorName);
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boost::weak_ptr<const Actor> GetActor(Token actorId) const;
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boost::weak_ptr<Actor> GetActor(Token actorId);
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boost::weak_ptr<const Actor> GetActor(const char* actorName) const;
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boost::weak_ptr<Actor> GetActor(const char* actorName);
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boost::weak_ptr<const Actor> PickActor(const Vector2i& position, const Vector2i& extents = Vector2i(512, 512)) const;
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boost::weak_ptr<Actor> PickActor(const Vector2i& position, const Vector2i& extents = Vector2i(512, 512));
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void EnumerateActors(std::vector<boost::weak_ptr<Actor> >* actors, const Vector2i& position, const Vector2i& extents = Vector2i(512, 512));
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void EnumerateActors(std::vector<boost::weak_ptr<Actor> >* actors);
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void RemoveActor(Token actorId);
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void ClearActors();
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void UpdateActorPosition(Token actorId, const Vector2i& positionOld, const Vector2i& positionNew);
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void UpdateActorId(Token actorIdOld, Token actorIdNew);
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bool IsLayerVisible(ActorLayer layer) const;
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void ShowLayer(ActorLayer layer);
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void HideLayer(ActorLayer layer);
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void ShowAllLayers();
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void HideAllLayers();
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void ShowShapes();
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void HideShapes();
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bool AreShapesVisible() const;
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private:
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static bool ActorSorter(const boost::shared_ptr<Actor>& actor1, const boost::shared_ptr<Actor>& actor2);
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Grid<boost::shared_ptr<Actor>, Token> m_actors;
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std::vector<boost::shared_ptr<Actor> > m_actorCache;
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unsigned m_layers;
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bool m_renderShapes;
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};
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