moonfall/Assets/Scripts/.svn/text-base/PlayerSpawn.lua.svn-base
2014-10-21 13:54:42 +09:00

32 lines
901 B
Plaintext

function OnActorCreate(id, parameters)
spawnId = id
spawnPlayerDirection = parameters.playerDirection
spawnPlayerAlias = parameters.playerAlias
spawnPersist = parameters.persist
spawnPosition = ActorGetPosition(spawnId)
spawnPosition.x = spawnPosition.x
spawnPosition.y = spawnPosition.y - 24
ActorSetShape(
spawnId,
ACTOR_SHAPE_TYPE_COLLISION_INTERACT,
{ size = {x = 32, y = 32 }, position = { x = 0, y = 0 }, data = 0, enabled = true}
)
end
function OnActorReceiveMessage(message, parameters)
if message ~= "spawn" then
return
end
playerId = ActorAdd(spawnPlayerAlias, spawnPosition, "player", { direction = spawnPlayerDirection })
playerShape = ActorGetShape(playerId, ACTOR_SHAPE_TYPE_COLLISION_SOLID)
if not spawnPersist then
ActorRemove(spawnId)
end
return { playerId = playerId }
end