67 lines
2.0 KiB
Plaintext
67 lines
2.0 KiB
Plaintext
DOOR_STATE_OPEN = 1
|
|
DOOR_STATE_CLOSED = 2
|
|
DOOR_STATE_OPENING = 3
|
|
DOOR_STATE_CLOSING = 4
|
|
|
|
function OnActorCreate(id, parameters)
|
|
doorId = id
|
|
local doorAlias = ActorGetAlias(doorId)
|
|
doorAnimationOpen = doorAlias .. ".Open"
|
|
doorAnimationClose = doorAlias .. ".Close"
|
|
doorWorld = parameters.world
|
|
doorSpawn = parameters.spawn
|
|
doorMaxOpenTime = parameters.openTime
|
|
doorState = DOOR_STATE_CLOSED
|
|
doorOpenTime = 0
|
|
end
|
|
|
|
function OnActorUpdate(elapsed)
|
|
local doorIds = nil
|
|
|
|
if doorState == DOOR_STATE_CLOSED or doorState == DOOR_STATE_CLOSING then
|
|
doorIds = ActorPhysicsQueryShapeCollisions(doorId, ACTOR_SHAPE_TYPE_COLLISION_SOLID)
|
|
elseif doorState == DOOR_STATE_OPEN or doorState == DOOR_STATE_OPENING then
|
|
doorIds = ActorPhysicsQueryShapeCollisions(doorId, ACTOR_SHAPE_TYPE_COLLISION_INTERACT)
|
|
end
|
|
|
|
assert(doorIds ~= nil)
|
|
|
|
for index, value in ipairs(doorIds) do
|
|
if ActorGetName(value) == "player" then
|
|
if doorState == DOOR_STATE_CLOSED or doorState == DOOR_STATE_CLOSING then
|
|
OpenDoor()
|
|
elseif doorState == DOOR_STATE_OPEN or doorState == DOOR_STATE_OPENING then
|
|
WorldLoad(doorWorld, { spawn = doorSpawn })
|
|
end
|
|
end
|
|
end
|
|
|
|
if not ActorAnimationIsPlaying(doorId) then
|
|
if doorState == DOOR_STATE_OPENING then
|
|
doorState = DOOR_STATE_OPEN
|
|
elseif doorState == DOOR_STATE_CLOSING then
|
|
doorState = DOOR_STATE_CLOSED
|
|
end
|
|
end
|
|
|
|
if doorState == DOOR_STATE_OPEN then
|
|
doorOpenTime = doorOpenTime + elapsed
|
|
if doorOpenTime > doorMaxOpenTime then
|
|
CloseDoor()
|
|
end
|
|
end
|
|
end
|
|
|
|
function OpenDoor()
|
|
ActorAnimationSet(doorId, doorAnimationOpen)
|
|
ActorAnimationPlay(doorId, false)
|
|
doorState = DOOR_STATE_OPENING
|
|
doorOpenTime = 0
|
|
end
|
|
|
|
function CloseDoor()
|
|
ActorAnimationSet(doorId, doorAnimationClose)
|
|
ActorAnimationPlay(doorId, false)
|
|
doorState = DOOR_STATE_CLOSING
|
|
end
|