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moonfall/World.h

61 lines
2.4 KiB
C++

/*
Moonfall Copyright (C) 2008 Alex Yatskov
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "ActorManager.h"
#include "Camera.h"
#include "Map.h"
struct World
{
public:
World(const char* alias);
~World();
void Render(const boost::shared_ptr<Surface>& target, const Rect4i& viewport);
void Update(float elapsed, const Rect4i& viewport);
bool SetBackdropSpriteAlias(const char* alias);
const char* GetBackdropSpriteAlias() const;
void ShowBackdropSprite(bool show = true);
void HideBackdropSprite();
bool IsBackdropSpriteVisible() const;
bool SetScriptAlias(const char* alias);
const char* GetScriptAlias() const;
void SetScriptParameter(const char* name, const ScriptParameter& parameter);
bool GetScriptParameter(const char* name, ScriptParameter* parameter) const;
const char* GetAlias() const;
ActorManager* GetActorManager();
Camera* GetCamera();
private:
std::string m_alias;
ActorManager m_actorManager;
Camera m_camera;
Map m_map;
boost::shared_ptr<Sprite> m_backdropSprite;
std::string m_backdropSpriteAlias;
bool m_backdropSpriteVisible;
boost::shared_ptr<WorldScript> m_script;
std::string m_scriptAlias;
bool m_scriptQueuedCreate;
};