1
Fork 0
moonfall/World.cpp

155 lines
3.5 KiB
C++

/*
Moonfall Copyright (C) 2008 Alex Yatskov
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "Pch.h"
#include "World.h"
#include "Surface.h"
#include "Sprite.h"
#include "WorldScript.h"
World::World(const char* alias) :
m_alias(alias),
m_backdropSpriteVisible(true),
m_scriptQueuedCreate(false)
{
}
World::~World()
{
SetScriptAlias(NULL);
}
void World::Render(const boost::shared_ptr<Surface>& target, const Rect4i& viewport)
{
if (m_backdropSpriteVisible && m_backdropSprite)
{
const Rect4i bounds = m_camera.Frame(viewport);
const Vector2i size = m_backdropSprite->GetSize();
for (int y = bounds.y0 - size.y; y < bounds.y1 + size.y; y += size.y)
{
for (int x = bounds.x0 - size.x; x < bounds.x1 + size.x; x += size.x)
{
target->SetTranslation(Vector2i(x - bounds.x0 - bounds.x0 % size.x, y - bounds.y0 - bounds.y0 % size.y));
m_backdropSprite->Render(target);
}
}
}
m_actorManager.Render(target, m_camera.Frame(viewport));
}
void World::Update(float elapsed, const Rect4i& viewport)
{
m_actorManager.Update(elapsed, m_camera.Frame(viewport));
if (m_script)
{
if (m_scriptQueuedCreate)
{
m_script->OnWorldCreate();
m_scriptQueuedCreate = false;
}
m_script->OnWorldUpdate(elapsed);
}
m_camera.Update(elapsed);
}
bool World::SetBackdropSpriteAlias(const char* alias)
{
m_backdropSprite = System::LoadSprite(alias);
m_backdropSpriteAlias = alias;
return m_backdropSprite;
}
const char* World::GetBackdropSpriteAlias() const
{
return m_backdropSpriteAlias.c_str();
}
void World::ShowBackdropSprite(bool show)
{
m_backdropSpriteVisible = show;
}
void World::HideBackdropSprite()
{
ShowBackdropSprite(false);
}
bool World::IsBackdropSpriteVisible() const
{
return m_backdropSpriteVisible;
}
bool World::SetScriptAlias(const char* alias)
{
if (m_script)
{
m_script->OnWorldDestroy();
}
if (alias == NULL || *alias == '\0')
{
m_script.reset();
m_scriptAlias = "";
}
else
{
m_script = System::LoadWorldScript(alias);
m_scriptAlias = alias;
}
m_scriptQueuedCreate = m_script;
return m_script;
}
const char* World::GetScriptAlias() const
{
return m_scriptAlias.c_str();
}
const char* World::GetAlias() const
{
return m_alias.c_str();
}
void World::SetScriptParameter(const char* name, const ScriptParameter& parameter)
{
if (m_script)
{
m_script->SetParameter(name, parameter);
}
}
bool World::GetScriptParameter(const char* name, ScriptParameter* parameter) const
{
return m_script && m_script->GetParameter(name, parameter);
}
ActorManager* World::GetActorManager()
{
return &m_actorManager;
}
Camera* World::GetCamera()
{
return &m_camera;
}