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moonfall/WindowWorld.cpp

469 lines
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C++

/*
Moonfall Copyright (C) 2008 Alex Yatskov
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "Pch.h"
#include "WindowWorld.h"
#include "WindowDialogue.h"
#include "Surface.h"
#include "Actor.h"
#include "World.h"
WindowWorld::WindowWorld(const char* worldAlias, const ParameterMap& parameters, const ListenerList& listeners) :
m_listeners(listeners)
{
m_world = System::LoadWorld(worldAlias, parameters);
}
void WindowWorld::OnRender(const boost::shared_ptr<Surface>& target)
{
target->Clear(Color4b(0x00, 0x00, 0xff, 0x00));
if (m_world)
{
target->PushState();
m_world->Render(target, GetBounds());
target->PopState();
}
Window::OnRender(target);
}
void WindowWorld::OnUpdate(float elapsed)
{
Window::OnUpdate(elapsed);
if (!m_world)
{
return;
}
m_world->Update(elapsed, GetBounds());
for (ListenerList::iterator iter = m_listeners.begin(); iter != m_listeners.end(); ++iter)
{
(*iter)->OnWorldUpdate(elapsed);
}
m_inputManager.Update(elapsed);
}
void WindowWorld::LoadWorld(const char* worldAlias, const ParameterMap& parameters)
{
System::EnqueueWindow(boost::shared_ptr<Window>(new WindowWorld(worldAlias, parameters, m_listeners)));
}
bool WindowWorld::SaveWorld(const char* worldAlias)
{
return m_world && System::SaveWorld(worldAlias, m_world);
}
const char* WindowWorld::GetWorldAlias() const
{
return m_world ? m_world->GetAlias() : NULL;
}
void WindowWorld::OnKeyDown(const InputKey& args)
{
Window::OnKeyDown(args);
if (!m_world)
{
return;
}
for (ListenerList::iterator iter = m_listeners.begin(); iter != m_listeners.end(); ++iter)
{
(*iter)->OnWorldKeyDown(args);
}
m_inputManager.DoKeyDown(args);
}
void WindowWorld::OnKeyUp(const InputKey& args)
{
Window::OnKeyUp(args);
if (!m_world)
{
return;
}
for (ListenerList::iterator iter = m_listeners.begin(); iter != m_listeners.end(); ++iter)
{
(*iter)->OnWorldKeyUp(args);
}
m_inputManager.DoKeyUp(args);
}
void WindowWorld::OnMouseMove(const InputMouse& args)
{
Window::OnMouseMove(args);
if (!m_world)
{
return;
}
const Vector2i position = m_world->GetCamera()->Project(GetBounds(), args.position);
const Vector2i delta(args.delta.x, args.delta.y);
for (ListenerList::iterator iter = m_listeners.begin(); iter != m_listeners.end(); ++iter)
{
(*iter)->OnWorldMouseMove(InputMouse(args.button, args.buttonState, position, delta, args.wheel, args.modifier));
}
}
void WindowWorld::OnMouseButtonDown(const InputMouse& args)
{
Window::OnMouseButtonDown(args);
if (!m_world)
{
return;
}
const Vector2i position = m_world->GetCamera()->Project(GetBounds(), args.position);
for (ListenerList::iterator iter = m_listeners.begin(); iter != m_listeners.end(); ++iter)
{
(*iter)->OnWorldMouseButtonDown(InputMouse(args.button, args.buttonState, position, Vector2i(0, 0), args.wheel, args.modifier));
}
#ifdef DEVELOPER
if (args.modifier & KMOD_SHIFT && args.button == SDL_BUTTON_LEFT)
{
boost::shared_ptr<Actor> actor = PickActor(position).lock();
if (actor)
{
TRACE_INFO(boost::format("Actor:\n\tAlias = %s\n\tId = %d\n\tName = %s\n\tLayer = %d\n\tPosition = (%.1f, %.1f)") %
actor->GetAlias() % actor->GetId() % actor->GetName() % actor->GetLayer() % actor->GetPosition().x % actor->GetPosition().y);
}
}
#endif
}
void WindowWorld::OnMouseButtonUp(const InputMouse& args)
{
Window::OnMouseButtonUp(args);
if (!m_world)
{
return;
}
const Vector2i position = m_world->GetCamera()->Project(GetBounds(), args.position);
for (ListenerList::iterator iter = m_listeners.begin(); iter != m_listeners.end(); ++iter)
{
(*iter)->OnWorldMouseButtonUp(InputMouse(args.button, args.buttonState, position, Vector2i(0, 0), args.wheel, args.modifier));
}
}
void WindowWorld::OnMouseWheel(const InputMouse& args)
{
Window::OnMouseWheel(args);
if (!m_world)
{
return;
}
const Vector2i position = m_world->GetCamera()->Project(GetBounds(), args.position);
for (ListenerList::iterator iter = m_listeners.begin(); iter != m_listeners.end(); ++iter)
{
(*iter)->OnWorldMouseWheel(InputMouse(args.button, args.buttonState, position, Vector2i(0, 0), args.wheel, args.modifier));
}
}
void WindowWorld::OnActivate()
{
Window::OnActivate();
if (!m_world)
{
return;
}
for (ListenerList::iterator iter = m_listeners.begin(); iter != m_listeners.end(); ++iter)
{
(*iter)->OnWorldActivate();
}
}
void WindowWorld::OnDeactivate()
{
Window::OnDeactivate();
if (!m_world)
{
return;
}
for (ListenerList::iterator iter = m_listeners.begin(); iter != m_listeners.end(); ++iter)
{
(*iter)->OnWorldDeactivate();
}
m_inputManager.Reset();
}
void WindowWorld::OnLoad()
{
Window::OnLoad();
System::RegisterWorldContext(this);
BeginDialogue();
}
void WindowWorld::OnUnload()
{
Window::OnUnload();
System::UnregisterWorldContext(this);
}
void WindowWorld::AddListener(IWorldListener* listener)
{
m_listeners.push_back(listener);
}
void WindowWorld::RemoveListener(IWorldListener* listener)
{
ListenerList::iterator iter = find(m_listeners.begin(), m_listeners.end(), listener);
if (iter != m_listeners.end())
{
m_listeners.erase(iter);
}
}
boost::weak_ptr<Actor> WindowWorld::AddActor(const char* actorAlias, const Vector2i& actorPosition, const char* actorName)
{
return m_world ? m_world->GetActorManager()->AddActor(actorAlias, actorPosition, actorName) : boost::weak_ptr<Actor>();
}
boost::weak_ptr<const Actor> WindowWorld::GetActor(Token actorId) const
{
return m_world ? m_world->GetActorManager()->GetActor(actorId) : boost::weak_ptr<Actor>();
}
boost::weak_ptr<Actor> WindowWorld::GetActor(Token actorId)
{
return m_world ? m_world->GetActorManager()->GetActor(actorId) : boost::weak_ptr<Actor>();
}
boost::weak_ptr<const Actor> WindowWorld::GetActor(const char* actorName) const
{
return m_world ? m_world->GetActorManager()->GetActor(actorName) : boost::weak_ptr<Actor>();
}
boost::weak_ptr<Actor> WindowWorld::GetActor(const char* actorName)
{
return m_world ? m_world->GetActorManager()->GetActor(actorName) : boost::weak_ptr<Actor>();
}
boost::weak_ptr<const Actor> WindowWorld::PickActor(const Vector2i& position) const
{
return m_world ? m_world->GetActorManager()->PickActor(position) : boost::weak_ptr<Actor>();
}
boost::weak_ptr<Actor> WindowWorld::PickActor(const Vector2i& position)
{
return m_world ? m_world->GetActorManager()->PickActor(position) : boost::weak_ptr<Actor>();
}
void WindowWorld::RemoveActor(Token actorId)
{
if (m_world)
{
m_world->GetActorManager()->RemoveActor(actorId);
}
}
void WindowWorld::ClearActors()
{
if (m_world)
{
m_world->GetActorManager()->ClearActors();
}
}
bool WindowWorld::IsLayerVisible(ActorLayer layer) const
{
return m_world && m_world->GetActorManager()->IsLayerVisible(layer);
}
void WindowWorld::ShowLayer(ActorLayer layer)
{
if (m_world)
{
m_world->GetActorManager()->ShowLayer(layer);
}
}
void WindowWorld::HideLayer(ActorLayer layer)
{
if (m_world)
{
m_world->GetActorManager()->HideLayer(layer);
}
}
void WindowWorld::ShowAllLayers()
{
if (m_world)
{
m_world->GetActorManager()->ShowAllLayers();
}
}
void WindowWorld::HideAllLayers()
{
if (m_world)
{
m_world->GetActorManager()->HideAllLayers();
}
}
const char* WindowWorld::GetBackdropSpriteAlias() const
{
return m_world ? m_world->GetBackdropSpriteAlias() : NULL;
}
void WindowWorld::SetBackdropSpriteAlias(const char* alias)
{
if (m_world)
{
m_world->SetBackdropSpriteAlias(alias);
}
}
void WindowWorld::ShowBackdropSprite()
{
if (m_world)
{
m_world->ShowBackdropSprite();
}
}
void WindowWorld::HideBackdropSprite()
{
if (m_world)
{
m_world->HideBackdropSprite();
}
}
bool WindowWorld::IsBackdropSpriteVisible() const
{
return m_world && m_world->IsBackdropSpriteVisible();
}
void WindowWorld::SetScriptAlias(const char* alias)
{
if (m_world)
{
m_world->SetScriptAlias(alias);
}
}
const char* WindowWorld::GetScriptAlias() const
{
return m_world ? m_world->GetScriptAlias() : NULL;
}
void WindowWorld::ShowShapes()
{
if (m_world)
{
m_world->GetActorManager()->ShowShapes();
}
}
void WindowWorld::HideShapes()
{
if (m_world)
{
m_world->GetActorManager()->HideShapes();
}
}
bool WindowWorld::AreShapesVisible() const
{
return m_world && m_world->GetActorManager()->AreShapesVisible();
}
void WindowWorld::SetCameraTarget(boost::shared_ptr<ICameraTarget> target)
{
if (m_world)
{
m_world->GetCamera()->SetTarget(target);
}
}
void WindowWorld::SetCameraTarget(const Vector2i& target)
{
if (m_world)
{
m_world->GetCamera()->SetTarget(target);
}
}
Vector2i WindowWorld::GetCameraTarget() const
{
return m_world ? m_world->GetCamera()->GetTarget() : Vector2i();
}
Rect4i WindowWorld::GetCameraBounds() const
{
return m_world ? m_world->GetCamera()->Frame(GetBounds()) : Rect4i();
}
bool WindowWorld::IsKeyPressed(MetaKey key) const
{
return m_inputManager.IsKeyPressed(key);
}
bool WindowWorld::IsKeyTriggered(MetaKey key) const
{
return m_inputManager.IsKeyTriggered(key);
}
void WindowWorld::BeginDialogue(const Rect4i& padding)
{
EndDialogue();
const Vector2i size(
GetSize().x - padding.x0 - padding.x1,
GetSize().y - padding.y0 - padding.y1
);
m_dialogue = System::LoadDialogue("Test.Test1", size.x);
m_dialogue->SetPosition(Vector2i(padding.x0, padding.y0));
m_dialogue->SetSize(size);
AddChild(m_dialogue);
}
void WindowWorld::EndDialogue()
{
if (m_dialogue)
{
RemoveChild(m_dialogue);
m_dialogue.reset();
}
}