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moonfall/WindowDialogue.cpp

75 lines
2.3 KiB
C++

/*
Moonfall Copyright (C) 2008 Alex Yatskov
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "Pch.h"
#include "WindowDialogue.h"
#include "WindowDialoguePanel.h"
#include "Surface.h"
void WindowDialogue::PushScreen(const char* name)
{
m_screens.push_back(Screen(name));
}
void WindowDialogue::PushScreenPanel(const char* text, const char* title, const char* sprite, const char* jump)
{
const size_t screenCount = m_screens.size();
ASSERT(screenCount > 0);
m_screens[screenCount - 1].panels.push_back(ScreenPanel(text, title, sprite, jump));
}
void WindowDialogue::PushScreenPanelOption(const char* text, const char* value, const char* jump)
{
const size_t screenCount = m_screens.size();
ASSERT(screenCount > 0);
const size_t screenPanelCount = m_screens[screenCount - 1].panels.size();
ASSERT(screenPanelCount > 0);
m_screens[screenCount - 1].panels[screenPanelCount - 1].options.push_back(ScreenPanelOption(text, value, jump));
}
void WindowDialogue::OnRender(const boost::shared_ptr<Surface>& target)
{
m_backdrop->Blit(target, Vector2i(0, 0), GetSize());
Window::OnRender(target);
}
void WindowDialogue::OnMouseMove(const InputMouse& args)
{
Window::OnMouseMove(args);
if (args.buttonState == SDL_BUTTON_LMASK)
{
SetPosition(GetPosition() + args.delta);
}
}
void WindowDialogue::OnKeyDown(const InputKey& args)
{
Window::OnKeyDown(args);
if (args.key == SDLK_SPACE)
{
SetDone();
}
}
void WindowDialogue::OnLoad()
{
Window::OnLoad();
m_backdrop = System::CreateSurface(GetSize(), COLOR_MODE_RGBA_8888);
m_backdrop->Clear(Color4b(0x00, 0x00, 0xff, 0x80), GetSize());
}