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moonfall/IWorldContext.h

89 lines
4.2 KiB
C++

/*
Moonfall Copyright (C) 2008 Alex Yatskov
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
class ICameraTarget;
class IWorldListener
{
public:
virtual void OnWorldKeyDown(const InputKey& args) = 0;
virtual void OnWorldKeyUp(const InputKey& args) = 0;
virtual void OnWorldMouseMove(const InputMouse& args) = 0;
virtual void OnWorldMouseButtonDown(const InputMouse& args) = 0;
virtual void OnWorldMouseButtonUp(const InputMouse& args) = 0;
virtual void OnWorldMouseWheel(const InputMouse& args) = 0;
virtual void OnWorldUpdate(float elapsed) = 0;
virtual void OnWorldActivate() = 0;
virtual void OnWorldDeactivate() = 0;
protected:
~IWorldListener() {}
};
class IWorldContext
{
public:
virtual void AddListener(IWorldListener* listener) = 0;
virtual void RemoveListener(IWorldListener* listener) = 0;
virtual void LoadWorld(const char* worldAlias, const ParameterMap& parameters = ParameterMap()) = 0;
virtual bool SaveWorld(const char* worldAlias) = 0;
virtual const char* GetWorldAlias() const = 0;
virtual boost::weak_ptr<Actor> AddActor(const char* actorAlias, const Vector2i& actorPosition, const char* actorName = NULL) = 0;
virtual boost::weak_ptr<const Actor> GetActor(Token actorId) const = 0;
virtual boost::weak_ptr<Actor> GetActor(Token actorId) = 0;
virtual boost::weak_ptr<const Actor> GetActor(const char* actorName) const = 0;
virtual boost::weak_ptr<Actor> GetActor(const char* actorName) = 0;
virtual boost::weak_ptr<const Actor> PickActor(const Vector2i& position) const = 0;
virtual boost::weak_ptr<Actor> PickActor(const Vector2i& position) = 0;
virtual void RemoveActor(Token actorId) = 0;
virtual void ClearActors() = 0;
virtual bool IsLayerVisible(ActorLayer layer) const = 0;
virtual void ShowLayer(ActorLayer layer) = 0;
virtual void HideLayer(ActorLayer layer) = 0;
virtual void ShowAllLayers() = 0;
virtual void HideAllLayers() = 0;
virtual const char* GetBackdropSpriteAlias() const = 0;
virtual void SetBackdropSpriteAlias(const char* alias) = 0;
virtual void ShowBackdropSprite() = 0;
virtual void HideBackdropSprite() = 0;
virtual bool IsBackdropSpriteVisible() const = 0;
virtual void SetScriptAlias(const char* alias) = 0;
virtual const char* GetScriptAlias() const = 0;
virtual void ShowShapes() = 0;
virtual void HideShapes() = 0;
virtual bool AreShapesVisible() const = 0;
virtual void SetCameraTarget(boost::shared_ptr<ICameraTarget> target) = 0;
virtual void SetCameraTarget(const Vector2i& target) = 0;
virtual Vector2i GetCameraTarget() const = 0;
virtual Rect4i GetCameraBounds() const = 0;
virtual bool IsKeyPressed(MetaKey key) const = 0;
virtual bool IsKeyTriggered(MetaKey key) const = 0;
protected:
~IWorldContext() {}
};