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moonfall/FrameSpriteEditor.h

158 lines
4.5 KiB
C++

/*
Moonfall Copyright (C) 2008 Alex Yatskov
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "SpriteManifest.h"
class FrameSpriteEditor : public wxFrame
{
public:
FrameSpriteEditor(wxWindow* parent, const wxString& manifestFilename = wxEmptyString);
private:
enum
{
BITMAP_OFFSET = 64
};
enum
{
ID_MENU_FILE_NEW,
ID_MENU_FILE_OPEN,
ID_MENU_FILE_SAVE,
ID_MENU_FILE_SAVE_AS,
ID_MENU_FILE_EXIT,
ID_MENU_IMAGE_INSERT,
ID_MENU_IMAGE_DELETE,
ID_MENU_SPRITE_RENAME,
ID_MENU_SPRITE_DELETE,
ID_MENU_SHAPE_RENAME,
ID_MENU_SHAPE_DELETE
};
struct Sprite
{
Sprite(const std::string& alias, const Vector2i& position, const Vector2i& size, const ActorShape shapes[]) :
alias(alias),
position(position),
size(size)
{
memcpy(this->shapes, shapes, sizeof(this->shapes));
}
Sprite(const std::string& alias, const Vector2i& position, const Vector2i& size) :
alias(alias),
position(position),
size(size) {}
Sprite() {}
ActorShape shapes[ACTOR_SHAPE_TYPE_COUNT];
std::string alias;
Vector2i position;
Vector2i size;
};
struct Image
{
Image(const std::string& filename) :
filename(filename) {}
Image() {}
std::string filename;
std::vector<Sprite> sprites;
};
struct Marquee
{
Marquee(const Vector2i& position, const Vector2i& size) :
position(position),
size(size) {}
Marquee() {}
Vector2i position;
Vector2i size;
};
bool LoadManifest(const wxString& filename);
bool SaveManifest(const wxString& filename);
void ClearManifest();
void UpdateImageList();
void UpdateSpriteList();
void UpdateShapeList();
void UpdateCanvas();
void InitializeUi();
void InitializeMenuBar();
void OnMenuSelectedFileNew(wxCommandEvent& event);
void OnMenuSelectedFileOpen(wxCommandEvent& event);
void OnMenuSelectedFileSave(wxCommandEvent& event);
void OnMenuSelectedFileSaveAs(wxCommandEvent& event);
void OnMenuSelectedFileExit(wxCommandEvent& event);
void OnMenuSelectedImageInsert(wxCommandEvent& event);
void OnMenuSelectedImageDelete(wxCommandEvent& event);
void OnMenuSelectedSpriteRename(wxCommandEvent& event);
void OnMenuSelectedSpriteDelete(wxCommandEvent& event);
void OnMenuSelectedShapeRename(wxCommandEvent& event);
void OnMenuSelectedShapeDelete(wxCommandEvent& event);
void OnCanvasLeftDown(wxMouseEvent& event);
void OnCanvasLeftUp(wxMouseEvent& event);
void OnCanvasRightDown(wxMouseEvent& event);
void OnCanvasMotion(wxMouseEvent& event);
void OnCanvasPaint(wxPaintEvent& event);
void OnImagesRightDown(wxMouseEvent& event);
void OnImagesSelected(wxCommandEvent& event);
void OnSpritesRightDown(wxMouseEvent& event);
void OnSpritesSelected(wxCommandEvent& event);
void OnShapesRightDown(wxMouseEvent& event);
void OnShapesSelected(wxCommandEvent& event);
void OnModifiedGrid(wxCommandEvent& event);
void OnClose(wxCloseEvent& event);
Vector2i AdjustPosition(const Vector2i & position) const;
DECLARE_EVENT_TABLE()
wxListBox* m_listImages;
wxListBox* m_listSprites;
wxListBox* m_listShapes;
wxScrolledWindow* m_scrolledWindow;
wxPanel* m_panelCanvas;
wxTextCtrl* m_textGrid;
wxString m_currentFilename;
wxBitmap m_currentBitmap;
SpriteManifest m_spriteManager;
std::vector<Image> m_images;
Marquee m_marquee;
bool m_draggingSprite;
bool m_draggingShape;
int m_gridSize;
int m_imageIndex;
int m_spriteIndex;
int m_shapeIndex;
};