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moonfall/ActorPropertyPhysics.h

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/*
Moonfall Copyright (C) 2008 Alex Yatskov
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "ActorProperty.h"
class ActorPropertyPhysics : public ActorPropertyTyped<ACTOR_PROPERTY_TYPE_PHYSICS>
{
public:
ActorPropertyPhysics(Actor* owner);
void Update(float elapsed);
void SetVelocity(const Vector2f& velocity);
Vector2f GetVelocity() const;
void QueryShapeCollisions(ActorShapeType type, std::vector<boost::weak_ptr<Actor> >* actors) const;
private:
void UpdateShapes();
void CollideAgainstShape(const std::vector<boost::weak_ptr<Actor> >& actors, ActorShapeType typeAttacker);
struct CollisionState
{
std::vector<boost::weak_ptr<Actor> > collisions;
};
static const ActorShapeType s_collisionShapes[ACTOR_SHAPE_TYPE_COLLISION_COUNT];
CollisionState m_collisionState[ACTOR_SHAPE_TYPE_COUNT];
Vector2f m_velocity;
};