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moonfall/ActorPropertyAnimation.h

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1.5 KiB
C++

/*
Moonfall Copyright (C) 2008 Alex Yatskov
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "ActorProperty.h"
class ActorPropertyAnimation : public ActorPropertyTyped<ACTOR_PROPERTY_TYPE_ANIMATION>
{
public:
ActorPropertyAnimation(Actor* owner);
void Render(const boost::shared_ptr<Surface>& target);
void Update(float elapsed);
void SetAnimation(const char* resource);
void PlayAnimation(bool loop);
bool IsAnimationPlaying() const;
void StopAnimation();
void RewindAnimation();
void PauseAnimation();
Vector2i GetSize() const;
private:
void UpdateShapes();
boost::shared_ptr<Animation> m_animation;
};