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moonfall/ActorManifest.h

75 lines
2.6 KiB
C++

/*
Moonfall Copyright (C) 2008 Alex Yatskov
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
class ActorManifest
{
public:
bool LoadManifest(const char* filename);
void ClearManifest();
boost::shared_ptr<Actor> CreateActor(const char* actorAlias, const char* actorName, unsigned allowedProperties) const;
void SummarizeActors(std::vector<ActorSummary>* summary) const;
bool SummarizeActor(const char* actorAlias, ActorSummary* summary) const;
private:
struct ActorEntry
{
ActorEntry() :
properties(0), dynamic(false), layer(ACTOR_LAYER_GROUND1) { }
struct
{
std::string resource;
Vector2i offset;
} sprite;
struct
{
std::string resource;
Vector2i offset;
bool play;
bool loop;
} animation;
struct
{
Vector2f velocity;
} physics;
struct
{
std::string resource;
} script;
unsigned properties;
std::string thumbnail;
bool dynamic;
ActorLayer layer;
};
void ParsePropertyElement(const TiXmlElement* element, ActorEntry* actorEntry);
void ParsePropertyElementAnimation(const TiXmlElement* element, ActorEntry* actorEntry);
void ParsePropertyElementSprite(const TiXmlElement* element, ActorEntry* actorEntry);
void ParsePropertyElementPhysics(const TiXmlElement* element, ActorEntry* actorEntry);
void ParsePropertyElementScript(const TiXmlElement* element, ActorEntry* actorEntry);
typedef std::map<std::string, ActorEntry> ActorMap;
ActorMap m_manifest;
};